Command Capsule
A Command Capsule must be the last module installed at the top of a rocket.
Red: Awaits launch commmand
Red: Rocket launch checklist is incomplete
Command Capsule is a mandatory module for Rockets.
Assigned duplicant must have Rocket Piloting skill, it also must be able and allowed to "operate".
A Command Capsule requires one Atmo Suit to function.
Automation
A Command Capsule has one automation output port and one automation input port. The output port indicates whether the rocket checklist is all completed and ready to take off. The input port instructs the rocket to launch.
The output port will continue outputting Green until the rocket leaves the map.
A basic automation solution is to connect the Command Capsule output port to a FILTER Gate, and then connect the FILTER Gate to the Command Capsule input port. The effect is that once a rocket is ready to take off, it will wait for X seconds before auto-launching. These X seconds are for gantries to retract and any unused fuels in fuel pipes to flow back to the storage. Note the gantries and fuel management needs additional automation solution.
Tips
- Duplicants do not require any life-support while inside the Command Capsule and will not leave it without player's input, which allows to use it as a suspended animation chamber.
- Sight-Seeing Module has the same effects, but without any requirements.
- A duplicant wearing a Jet Suit can enter the Command Capsule without the use of a Gantry. However they will not be able to exit the Command Capsule without one.