Critter Pick-Up

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Critter Pick-Up
Critter Pick-Up.png
Ensures the prompt relocation of Critters that exceed the maximum amout set.
Monitoring and pick-up are limited to the specified species.
Duplicants automatically wrangle excess critters.
Dimensions
1×3 tiles
Category
75 °C / 167 °F
-15 (Radius: 3 tiles)
Green: Wrangle excess critters
Red: Ignore excess critters
Other Properties
Susceptible to flooding
Materials
50 kg

Critter Pick-Up allows the automation of critter wrangling by duplicants.

When the total number of critters amongst those selected from the list exceeds the set maximum, an errand to wrangle one is created. This maximum value can be set to a value from 0 to 40.

A Critter Pick-Up is not required for the Stable and can be placed anywhere.

Tips

  • This building has a base overheat temperature of 75 °C / 167 °F and will overheat in Oil Biome if built with Copper Ore or Iron Ore. Choose Gold Amalgam as the building material instead.
  • Only critters selected in the building's critter list generate wrangle errands. Unselected critters do not.
  • Multiples of this building with different settings can control the numbers of critter variants, such as keeping a Stable with 1 Puft Prince along with other Puft variants.
  • Placing a Critter Pick-Up in a room containing non-wranglable critters allows a Dupe to call those critters to the Pick-Up to be wrangled.

Trivia

  • All critters used to be wranglable in early phases of the game. Some of them were made non-wranglable before the official release because their wrangling caused frustrating pathing issues. The Critter Drop-Off retained the ability to wrangle all critters, with the Dupe visibly whistling critters so they come to the Critter Pick-Up, avoiding pathing issues. This was not considered a bug or an exploit. The ability to manually set a critter to be wrangled was added back later.

See Also

History

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