Egg
Eggs are laid by critters. The subspecies of an egg can be different than the critter that laid it, with the chances for various subspecies be influenced by various conditions. An egg can either hatch into a new critter or be processed into Raw Egg at an Egg Cracker and then cooked into an Omelette at an Electric Grill. That process can be automated by letting the egg crack in a storage and cooking the egg to an omelette by heating it up above 70 °C158 °F.
Egg Weights
The following list is of use to players who intend to use Weight Plate to weigh eggs. When cracked, eggs will output half their mass as Egg Shell and half their mass as Raw Egg.
| Egg Type | Weight (g) | Remark |
|---|---|---|
| 200 | ||
| 200 | ||
| 8000 | ||
| 200 | ||
| 2000 | ||
| 2000 | ||
| 500 | ||
| 2000 | Wild Dreckos often live in places with non-oxygen gases, especially Chlorine and Hydrogen. Breaking into their habitats might require preparation. | |
| 2000 | ||
| 4000 | These can be had if you have your Duplicants poke into pools in the Swamp Biome and get themselves wet. Fortunately, for them, Pacu won't defend their eggs. Remember to seal those pools later. | |
| 2000 | ||
| 2000 | ||
| 4000 | ||
| 2000 | You should be willing to spare the Hatches that you find early in the game, feed them and wait for them to lay eggs. | |
| 2000 | ||
| 2000 | ||
| 2000 | ||
| 2000 | ||
| 2000 | ||
| 2000 | ||
| 2000 | ||
| 500 | ||
| 500 | ||
| 200 | ||
| 8000 | ||
| 200 | ||
| 2000 | ||
| 2000 | ||
| 200 | Wild Shine Bug Eggs are the most accessible of them, but they are rather light. | |
| 2000 | ||
| 2000 | ||
| 2000 | ||
| 2000 | ||
| 2000 | ||
| 500 | ||
| 2000 | ||
| 200 | Inside an Apothecary, 1 kg Steel + 1 unit Sun Nymph Egg = 1 unit Serum Vial | |
| 2000 | ||
| 4000 |
Taming and making sure a large population of critters remains happy is the most efficient way of going about getting eggs. However, make sure your economy can support feeding them all.
Mechanics
- A wild critter lays 1 egg before dying of old age as long as it did not have its reproduction rate paused from being Cramped, Miserable or Confined for a substantial period of time.
- A happy, Tame critter typically lays 15 eggs before dying of old age. Critters with long lifespans like Bammoths may theoretically lay 16, while short-lived critters like Pacus or Dartles will lay significantly less (13 and 14, respectively)
- If there is at least one egg in the room and the Space Required by the critter multiplied by both the number of eggs and the number of critters is larger than the room, then the critter will receive the Cramped debuff, preventing them from generating more eggs; eggs inside a Ration Box or refrigerator inside the stable count towards this limit. The Cramped debuff will only go away once enough eggs hatch or are removed from the stable.
- Eggs maintain the wild/tame status of their parent upon hatching. That is, the eggs of tame critters will hatch into tame babies, and the eggs of partially tamed wild critters will hatch into partially tamed babies. Once tamed critters can not go back to wild.
- Egg incubation time is equal to 20 % of a critter's maximum age, or 4 % with an Incubator.
- If eggs are put in e.g. a Storage Bin or transported via a Conveyor Rail, they will become non-viable after 10 cycles, so they will crack up and turn into Raw Egg and an Egg Shell.
History
- U56-674504: Eggs have been renamed to be prefixed with the Adult form rather than the baby's.