Furniture (Building)
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Furniture Buildings focus on diminishing Duplicants' Stress by increasing Decor value.
Name | Description | Decor Value | Decor Radius | Effects | Materials | Research |
---|---|---|---|---|---|---|
Houses a single Plant when sown with a Seed. Increases Decor, contributing to Morale. Must be hung from a ceiling. Aero pots can be hung from the ceiling and have extremely high decor values. |
10 |
4 tiles | Enables Plant Domestication | 50 kg ![]() |
Glass Blowing | |
Allows Duplicants to play video games on their breaks. Increases Duplicant Morale. Komet Kablam-O! For up to two players. |
10 |
2 tiles | Recreation Morale: +3 Stress: -15%/cycle |
400 kg ![]() |
Computing | |
Duplicants can relax by lounging in Sunlight. Increases Duplicants Morale. Soak up some relaxing sun rays. |
25 |
5 tiles | Morale: +8 (High Lux) Morale: +5 (Low Lux) Stamina: +50%/cycle Stress: -15%/cycle |
Environmental Appreciation | ||
Increases Decor, contributing to Morale. Must be painted by a Duplicant. Once built, a Duplicant can paint a blank canvas to produce a decorative painting. |
10 |
6 tiles | Fine Art | |||
Provides Light when Powered. Duplicants can operate buldings more quickly when the building is lit. Light reduces Duplicant stress and is required to grow certain plants. |
0 |
0 tiles | Light Range: 8 tiles Brightness: 1800 Lux |
50 kg ![]() |
Interior Decor | |
Used to decorate the ceilings of rooms. Increases Decor, contributing to Morale. Ceiling trim is a purely decorative addition to one's overhead area. |
5 |
3 tiles | 100 kg ![]() |
Artistic Expression | ||
Provides a sleeping area for one Duplicant and restores additional Stamina. Duplicants will automatically sleep in their assigned beds at night. Duplicants prefer comfy beds to cots and gain more stamina from sleeping in them. |
15 |
3 tiles | Stamina Change: +200%/cycle Health: +25/cycle |
200 kg ![]() |
Home Luxuries | |
Used to decorate the ceiling corners of rooms. Increases Decor, contributing to Morale. Corner trim is a purely decorative addition for ceiling corners. |
5 |
3 tiles | 100 kg ![]() |
Artistic Expression | ||
Gives one Duplicant a place to sleep. Duplicants will automatically return to their cots to sleep at night. Duplicants without a bed will develop sore backs from sleeping on the floor. |
0 |
0 tiles | Stamina: +100%/cycle Health: +25/cycle |
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Provides refreshment for Duplicants on their breaks. Increases Duplicant Morale. A shot of espresso helps Duplicants relax after a long day. |
10 |
2 tiles | Morale: +4 Athletics: +1 |
400 kg ![]() |
Advanced Caffeination | |
Houses a single Plant when sown with a Seed. Increases Decor, contributing to Morale. Flower pots allow decorative plants to be moved to new locations. |
0 |
0 tiles | Enables Plant Domestication | 50 kg ![]() |
Interior Decor | |
Houses a single Plant when sown with a Seed. Increases Decor, contributing to Morale. Must be hung from a ceiling. Hanging pots can add some decor to a room, without blocking buildings on the floor. |
0 |
0 tiles | Enables Plant Domestication | 50 kg ![]() |
Artistic Expression | |
Requires Pipes to and from tub and Power to run the jets. Water must be a comfortable temperature and will cool rapidly. Increases Duplicant Morale. Relaxes Duplicants with massaging jets of heated liquid. |
20 |
4 tiles | Morale: +5 Stress: -15%/cycle Water: ? kg/s |
Micro-Targeted Medicine | ||
Majorly increases Decor, contributing to Morale. Must be sculpted by a Duplicant. Prone to melting. |
35 |
8 tiles | 400 kg ![]() |
Artistic Expression | ||
Provides refreshment for Duplicants on their breaks. Drinking juice increases Duplicant Morale. Fruity juice can really brighten a Duplicant's breaktime |
10 |
2 tiles | Morale: +4 Strength: +1 |
400 kg ![]() |
Food Repurposing | |
Plays music for Duplicants to dance to on their breaks. Increases Duplicant Morale. Dancing helps Duplicants get their innermost feelings out. |
10 |
2 tiles | Recreation Morale: +2 Stress: -10%/cycle |
400 kg ![]() |
Sound Amplifiers | |
Provides a sleeping area for one Duplicant and also functions as a ladder. Duplicants will automatically sleep in their assigned beds at night. Duplicant's sleep will be interrupted if another Duplicant uses the ladder. |
0 |
0 tiles | Stamina: +100%/cycle Health: +25/cycle Runspeed:-25% Unrested: Bed Jostling |
200 kg ![]() |
Refined Renovations | |
Provides Light when Powered. Duplicants can operate buldings more quickly when the building is lit. Any building's light emitting radius can be viewed in the light overlay. |
10 |
2 tiles | 50 kg ![]() |
Interior Decor | ||
Moderately increases Decor, contributing to Morale. Must be painted by a Duplicant. Once built, a Duplicant can paint a blank canvas to produce a decorative painting. |
15 |
6 tiles | High Culture | |||
Majorly increases Decor, contributing to Morale. Must be sculpted by a Duplicant. Duplicants who have learned art skills can produce more decorative sculptures. |
10 |
8 tiles | 400 kg ![]() |
Fine Art | ||
Majorly increases Decor, contributing to Morale. Must be sculpted by a Duplicant. Duplicants who have learned art skills can produce more decorative sculptures. |
20 |
8 tiles | 400 kg ![]() |
Renaissance Art | ||
Increases Duplicant Morale. Some Water gets splashed on the floor during use. Mechanical waves make for radical relaxation time. |
10 |
2 tiles | Morale: +2 Stress: -10%/cycle Water: 50 g/s |
400 kg ![]() |
Flow Redirection | |
Uses Mercury and Power to produce Light. Light reduces Duplicant stress and is required to grow certain plants. Mercury ceiling lights take a while to reach full brightness, but once they do...zowie! |
0 |
0 tiles | Light Range: 3 × 8 Cells Light Intensity: 0-60000 Lux |
200 kg ![]() |
Advanced Caffeination | |
Gives one Duplicant a place to eat. Duplicants will automatically eat at their assigned table when hungry. Duplicants prefer to dine at a table, rather than eat off the floor. |
10 |
2 tiles | 200 kg ![]() |
Meal Preparation | ||
Majorly increases Decor, contributing to Morale. Must be sculpted by a Duplicant. Duplicants who have learned art skills can produce more decorative sculptures. |
20 |
8 tiles | 400 kg ![]() |
High Culture | ||
Builds the bottom section of a Great Monument. Can be customized. A Great Monument must be built to achieve the Colonize Imperative. The base of a monument must be constructed first. |
10 |
5 tiles | Monuments | |||
Builds the middle section of a Great Monument. Can be customized. A Great Monument must be built to achieve the Colonize Imperative. Customized sections of a Great Monument can be mixed and matched. |
10 |
5 tiles | Monuments | |||
Builds the top section of a Great Monument. Can be customized. A Great Monument must be built to achieve the Colonize Imperative. Building a Great Monument will declare to the universe that this hunk of rock is your own. |
10 |
5 tiles | Monuments | |||
Classifies an area as a Park or Nature Reserve. Passing through parks will increase Duplicant Morale. |
0 |
0 tiles | 50 kg ![]() |
Agriculture (Research) | ||
Can be used by one Duplicant to chat with themselves or other Duplicants in different locations. Chatting increases Duplicant Morale. You never know who you'll meet on the other line. |
10 |
2 tiles | 400 kg ![]() |
Notification Systems | ||
Displays a single object, doubling its Decor value. Objects with negative decor will gain some positive decor when displayed. Perception can be drastically changed by a bit of thoughtful presentation. |
5 |
1 tile | 100 kg ![]() |
Artistic Expression | ||
Pixels can be designated a color when it receives a Green Signal and a different color when it deceives a Red Signal. Input from an Automation Wire controls the whole strip. Input from an Automation Ribbon can control individual pixels on the strip. Four pixels which can be individually designated different colors. |
20 |
4 tiles | New Media | |||
Moderately increases Decor, contributing to Morale. Must be painted by a Duplicant. Once built, a Duplicant can paint a blank canvas to produce a decorative painting. |
15 |
6 tiles | Renaissance Art | |||
Uses Steam to create a relaxing atmosphere. Increases Duplicant Morale. A steamy sauna soothes away all the aches and pains |
15 |
3 tiles | Morale: +2 Stress: -10%/cycle Water: 25 kg per use @ 80 °C176 °F |
Renewable Energy | ||
Majorly increases Decor, contributing to Morale. Must be sculpted by a Duplicant. Duplicants who have learned art skills can produce more decorative sculptures. |
5 |
4 tiles | 200 kg ![]() |
Artistic Expression | ||
Creates soda from Water and Carbon Dioxide. Consuming soda water increases Duplicant Morale. Sparkling water puts a twinking in a Duplicant's eye. |
10 |
2 tiles | Morale: +4 Science: +1 |
200 kg ![]() |
Catalytics | |
Gives off Sunlight level Lux. Can be paired with a Beach Chair. An artificial ray of sunshine. |
-20 |
4 tiles | Light Range: 16 tiles Brightness: 40000 Lux |
Glass Blowing | ||
Must be placed above an open space and be connected to a Power Source. Increases Duplicants Morale. Duplicants love the feeling of high-powered wind through their hair. |
10 |
2 tiles | Gas: 3000 g/s Morale: +5 Stress: -15%/cycle |
1200 kg ![]() |
Transit Tubes | |
Houses a single Plant when sown with a Seed. Increases Decor, contributing to Morale. Must be hung from a wall. Placing a plant in a wall pot can add a spot of decor to otherwise bare walls. |
0 |
0 tiles | Enables Plant Domestication | 50 kg ![]() |
Artistic Expression | |
Provides a gathering place for Duplicants during Downtime. Improves Duplicant Morale. Chatting with friends improves Duplicants' moods and reduces their stress. |
10 |
2 tiles | Recreation Morale: +1 |
400 kg ![]() |
Employment | |
Moderately increases Decor, contributing to Morale. Must be sculpted by a Duplicant. A great fit for smaller spaces. |
4 |
4 tiles | 400 kg ![]() |
High Culture |