Cluster | Starting Planetoid | Teleport Target Planetoid | Outer Planetoids |
---|---|---|---|
Terra Cluster V-SNDST-C | Terra | Radioactive Swamp | Tundra Marshy Superconductive Moo Water Regolith Ceres Fragment* Relica Fragment** |
![]() V-CER-C | Ceres | Stinko Swamp | |
Oceania Cluster V-OCAN-C | Oceania | Glowood Wasteland | |
Squelchy Cluster V-SWMP-C | Squelchy | Radioactive Forest | |
Rime Cluster V-SFRZ-C | Rime | Stinko Swamp | |
Verdante Cluster V-LUSH-C | Verdante | Radioactive Terra | |
Arboria Cluster V-FRST-C | Arboria | Radioactive Terra | |
Volcanea Cluster V-VOLCA-C | Volcanea | Radioactive Swamp | |
The Badlands Cluster V-BAD-C | The Badlands | Radioactive Swamp | |
Aridio Cluster V-HTFST-C | Aridio | Radioactive Terrabog | |
Oasisse Cluster V-OASIS-C | Oasisse | Radioactive Swamp |
Planetoid Clusters
There is a version of this article for the Base Game, see Asteroid Types.
In Spaced Out you have the ability to choose a Planetoid cluster with an assortment of Asteroids to colonize. These clusters are grouped according to their starting planetoid to three different categories and several different sizes. The starting asteroid can resemble one of base game in size and biomes, it can be a smaller one that doesn't have all resources available, it can be a tiny one that will make the need to go to space more urgent or it can be a challenge one to deal with. All planetoids have an assortment of biomes, critters, and most of them several random world traits.
When choosing the Spaced Out style, the player is incentivized to move to other Asteroids in the early mid game to get access to more resources such as Crude Oil and Critters.
Asteroid Styles
Clusters are grouped into categories.
Classic
“ | Scenarios similar to the classic Oxygen Not Included experience. Large starting asteriods with many resources. Less emphasis on space travel. | „ |
~ Spaced Out! DLC |
Classic Style gives you one starting asteroid and one smaller you can teleport to. The starting asteroid resembles the maps of base game with their traits and biomes. In all of them, you have access to critical resources, such as Crude Oil and
Reed Fiber, with few exceptions just like in the maps of base game. Space resources, such as
Niobium and Gassy Moo, still require rocketry to reach. Non-critical alternative resources, such as Arbor Tree and Waterweed, may require a Teleporter Transmitter to reach.
Spaced Out!
“ | Scenarios designed for the Spaced Out! DLC. Smaller Staring asteroids with resources distributed across the starmap. More emphasis on space travel. | „ |
~ Spaced Out! DLC |
Standard Spaced Out style starts give you one medium-sized starting asteroid without access to Crude Oil and two nearby asteroids. A Teleporter Transmitter gives access to an asteroid with oil. The other close by asteroid can be accessed via a short rocket trip. Between these three asteroids you can find all common resources needed for a colony.
The Ceres Mantle Mini Cluster is an exception to this; with a small starting asteroid with 3 nearby.
The last five clusters of Spaced Out Style give you a selection of five small Moonlets and you can choose which one to start from. A teleporter gives access to another one of the Moonlets and short rocket trips can be used to reach the other three Moonlets. Access to critical resources varies wildly in these five clusters.
In all scenarios, space resources, such as Niobium and Gassy Moo, require rocketry to reach.
The Lab
“ | Alternative gameplay experiences, including experimental scenarios designed for special events. | „ |
~ Spaced Out! DLC |
Very unique asteroids with unique challenges. All are Classic-sized as of 653500.
Planetoids by Clusters
Cluster | Starting Planetoid | Teleport Target Planetoid | Other Inner Planetoids | Outer Planetoids |
---|---|---|---|---|
Terrania Cluster SNDST-C | Terrania | Oily Swamp | Irradiated Forest | Tundra Marshy Moo Water Superconductive Regolith Ceres Fragment* Relica Fragment** |
![]() CER-C | Ceres Minor | Rusty Oil | Irradiated Swampy | |
Folia Cluster FRST-C | Folia | Rusty Oil | Irradiated Swampy | |
Quagmiris Cluster SWMP-C | Quagmiris | Rusty Oil | Irradiated Marsh | |
![]() M-CERS-C | Ceres Mantle | Sweet Ceres | Ceres Core Irradiated Swampy |
Cluster | Starting Planetoid | Teleport Target Planetoid | Other Inner Planetoids | Outer Planetoids |
---|---|---|---|---|
Moonlet Cluster - Metallic Swampy M-SWMP-C | Metallic Swampy | Frozen Forest | The Desolands Flipped Radioactive Ocean | Tundra Marshy Moo Water Superconductive Regolith Ceres Fragment* Relica Fragment** |
Moonlet Cluster - The Desolands M-BAD-C | The Desolands | Radioactive Ocean | Metallic Swampy Frozen Forest Flipped | |
Moonlet Cluster - Frozen Forest M-FRZ-C | Frozen Forest | The Desolands | Metallic Swampy Flipped Radioactive Ocean | |
Moonlet Cluster - Flipped M-FLIP-C | Flipped | The Desolands | Metallic Swampy Frozen Forest Radioactive Ocean | |
Moonlet Cluster - Radioactive Ocean M-RAD-C | Radioactive Ocean | Flipped | The Desolands Metallic Swampy Frozen Forest |
Cluster | Starting Planetoid | Teleport Target Planetoid | Outer Planetoids |
---|---|---|---|
Skewed Asteroid Cluster KF23-C | Skewed | Radioactive Swamp | Tundra Marshy Superconductive Moo Water Regolith Ceres Fragment* Relica Fragment** |
![]() V-CERS-C | Blasted Ceres | Stinko Swamp |
*Remix option, Ceres Fragment can replace Tundra, Marshy, Water, or Moo. Not available for Ceres Starts.
**Remix option, Relica Fragment can replace Tundra, Marshy, Water, Moo, or Regolith. Not available for Relica Starts.
Game Feel
Each scenario will give a different gameplay experience depending on the availability of resources and other factors. Depending on what options are available at the start and mid game, you may need to rely on methods you normally wouldn't for survival and progress. For example, generating power without Coal, generating
Oxygen without
Algae, and developing space flight before Atmo Suits.
Notably, the Radioactive Ocean start has to use the teleporter to gain access to Algae, Coal, and Steel, and then use rocketry to access
Gold Amalgam,
Reed Fiber, and
Plastic. It is arguably the most challenging scenario in terms of early-game resource availability.
In addition to varying resource availability, some scenarios have additional challenges, such as Rime starting very cold and Oasisse starting very hot. Developing heating and cooling in those scenarios respectively becomes a priority much earlier in the game than in a typical playthrough.
In some scenarios certain biomes do not generate on any asteroid, and so there is no reliable access to certain resources. The Printing Pod may have a random chance to offer a Care Package that provides some of the missing resources, but this is unreliable. Notably, the Critter Whisperer Achievement requires taming a Pokeshell which cannot be found naturally in The Badlands scenario.
Size
In general, with Spaced Out dlc the size of asteroids is smaller. This is compensated by having more asteroids to work with.
Planet Type | Width (X size) | Height (Y size) | Estimated Total |
---|---|---|---|
Base game Map | 256 | 384 | 98,304 |
Spaced Out Classic style Map | 240 | 380 | 91,200 |
Classic style Secondary Map | 160 | 176 | 28,160 |
Spaced out style Map | 160 | 274 | 43,840 |
Spaced out style Moonlet Map | 128 | 153 | 19,584 |
Skewed (The Lab) | 380 | 240 | 91,200 |
If we consider the total size for each group. We can see that the total is pretty similar, with Classic style maps generally having the largest area. Spaced out style maps may have less total area than Moonlet maps, but has the advantage of having a fairly large starting map.
Planet Type | Starting Planet | Warp Planet | Inner Planets | Estimated Total |
---|---|---|---|---|
Spaced Out Classic style Map | 91,200 | 28,160 | None | 119,360 |
Spaced out style Map | 43,840 | 19,584 | 19,584 | 83,008 |
Spaced out style Ceres Mini Cluster Map | 19,584 | 19,584 | 19,584 * 2 | 78,336 |
Spaced out style Moonlet Map | 19,584 | 19,584 | 19,584 * 3 | 97,920 |