Tile
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This article is about the buildable tile. For the non-buildable tile found in ruins, see Tile (Ruins). For a list of other solid tiles, see Category:Tiles.
Tile
Used to build the walls and floors of rooms.
Increases Duplicant runspeed. Tile can be used to bridge gaps and get to unreachable areas.
Dimensions
1×1 tiles
Category
+5 (Radius: 1 tile)
Effects
Runspeed: +25%
Materials
200 kg
Tile is used as wall and floor segments to build rooms. Duplicants get a 25% runspeed bonus on Tile.
Usage
Tile is the basic building block of a colony and is used to build walls, floors, and ceilings that do not require the properties of a more specialized type of Tile. It is also used in colonies to increase the walking speed of Duplicants and to slightly increase the Decor value of their surroundings.
Due to their cheap cost and quick building time, they can be used to temporarily reach certain places, get a stuck Duplicant out of trouble or block liquids from flooding the colony.
Mechanics
- Tile will stop the passage of gasses and liquids. However, if a high pressure liquid is pressing against Tile, the Tile may be damaged by pressure and start leaking small amounts of liquid through it. The amount of pressure required depends purely on material, and four Tile thick walls/floors will prevent leakage under any pressure.
- Tile does not allow Light to pass.
- Hatches cannot hide in Tile.