Versions/U54-644175
U54-644175 is an update for Oxygen Not Included released on November 28, 2024. Official Release Notes
Update Information
Hi everyone,
It's time to start beta testing our next DLC, The Bionic Booster Pack!
This paid DLC takes colonies off the grid, with new portable power banks, new bionic Duplicants, new buildings (including remote operation buildings), a new airborne workbot, new elements, more than 70 new cosmetic blueprints, and more.
Power up your outer-space adventures by playing this DLC on the public_testing branch on Steam. This free testing period is open to anyone who owns the base game on Steam.
The Bionic Booster Pack is compatible with old and new bases...but remember to back up your saves first!
New power buildings
The new Power Banks enable colonies to store electricity and build standalone power grids for isolated areas of their base: produce single-use power banks at the Crafting Table, slot them into a Compact Discharger or Large Discharger, and use them to run connected machinery. The new Soldering Station crafts Eco Power Banks, which can be recharged indefinitely at the new Power Bank Charger.
New bionic Duplicants
We've added six new Bionic Duplicants, who can work almost non-stop as long as they have a steady supply of Power Banks. (And occasional access to oxygen.)
There's also a new bionics-only Skill Tree, boosters that grant skills and attributes, new Overjoyed and Stressed responses—electricity-enhanced Duplicants can be pretty shocking when they're stressed—and new Gunk Extractor and Lubrication Station buildings to keep their internal machinery running smoothly.
Other cool stuff
The new Remote Worker Dock houses a workbot that can operate nearby machinery based on instructions sent from an assigned Remote Controller anywhere on the asteroid. An adorable new airborne drone called Flydo helps with storing and supplying, while the new Data Miner building manufactures Data Banks. New elements Phyto Oil and Gunk are very slippery, and may cause workplace accidents if left on the ground.
There's a new Robo-Pilot module for Spaced Out! DLC, and a Robo Command Module for the base game.
The Supply Closet is stocked with 70+ new cosmetic blueprints for everything from the Printing Pod to conductive wires and automation buildings.
Anything else?
As ever, we're actively working on things behind the scenes during this time. That includes polishing up this DLC, as well as tackling QoL bugs from our previous free update.
We always appreciate your input, and it's especially helpful now! Send us your feedback here and report bugs here.
Thank you, each of you, for helping us polish up The Bionic Booster Pack before it goes on sale.
Here's what you'll find in the DLC so far:
Features
- The Bionic Booster Pack
- Added “Bionic” Duplicant model and six new Duplicants of this type.
- Added Bionic Duplicant-exclusive vital conditions: Gear Oil, Gunk, Power Banks, and Oxygen Tank.
- Added 16+ bionic Boosters for upgrading Bionic Duplicants' abilities and attributes.
- Added unique Bionic Duplicant Skill Tree.
- Added Bionic Duplicant-exclusive Stress response: Stunner.
- Added Bionic Duplicant-exclusive Overjoyed responses: Flash Mobber and Rainmaker.
- Added Metal, Eco, and Nuclear Power Banks for storing electricity and powering Bionic Duplicants and Flydo.
- Added Power Bank Charger building for charging Eco Power Banks.
- Added Large Discharger and Compact Discharger buildings for discharging Power Banks into electrical grids.
- Added Gunk Extractor building.
- Added Lubrication Station building.
- Added Gear Balm object and Apothecary recipe.
- Added Data Miner building.
- Added Remote Worker Dock and Remote Controller buildings.
- Added Soldering Station building.
- Added Flydo robot.
- Added Robo-Pilot module for Spaced Out! and Robo Command Module for base game.
- New lore entries.
- Added 70+ new cosmetic skins
- Printing Pod
- Clothing
- Display Pedestals
- Atmo Suit
- Conductive wires
- Automation gates, wires, and ribbons
- Added new elements: Phyto Oil and Gunk.
Changes and Improvements
- All versions
- Pressing the research button in a fabricator sidescreen recipe now highlights the target tech in the research screen.
- Added current schedule shift indicator to Duplicant Errands sidescreen.
- Plastic Monomer codex entry now lists the elements in the category.
- Egg Shell, Pokeshell Molt, and Regal Bammoth Crest are now listed in the database under Industrial Ingredients.
- Changed the way Duplicants with Atmo Suits find safe areas when idling. They will now move to better available cells if their idle one is inconvenient.
- The Overjoyed state can now be triggered at any point of the cycle, instead of only after sleeping. Probability of triggering has been adjusted to maintain a similar average occurrence.
- Equipment already assigned to other Duplicants is no longer shown in a Duplicant's equipment assignment sidescreen. Assignable buildings, such as beds, are still shown regardless of current assignment status.
- Added a "Camera: Return" button in the UI that appears whenever a user action triggers an auto camera movement, which will pan the camera back to its previous location.
- Small adjustments to fabricator recipe effects text indentation.
- Care package item benefits are shown in the care package's UI.
- Spaced Out! only
- Duplicants in suits can now find a safer area to idle, when they are idling in a radioactive zones.
- Duplicants wearing Lead Suits will now consider dangerous radiation levels when looking for a safe place to idle.
- The Bionic Booster Pack
- Added Minion Model filter toggles to Minion Selection Screen.
- Added Phyto Oil recipe to the Plant Pulverizer.
Fixes
- All versions
- Fixed memory leak in multithreaded code.
- Potential fix for some “AmountInstance”-related crashes.
- Potential fix for some Duplicants flickering their current errand.
- Fixed Duplicant interests for Tidying and Operating displaying twice the amount of strength. Only the first interest will display the strength now.
- Fixed an issue where the Canister Filler building would sometimes be displayed half a tile to the right.
- Fixed some layering issues with the water of the Lavatory.
- Fixed an issue where full bottles taken from the Canister Filler or Bottle Filler sometimes got stuck as unfetchable until save/load.
- Fixed a bug where Duplicants wearing an Oxygen Mask were not considering heat or liquids when looking for safe places to idle.
- Spaced Out! only
- Fixed an issue where the ladder on the Ladder Bed would sometimes disappear.
- The Frosty Planet Pack
- Fixed an issue where the contents of a Geo Vent could save incorrectly.
What is public testing?
"Public testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the game, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch.
Regarding performance, the Testing beta has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game.
Please also be aware that once a save is loaded in the public_testing beta, it cannot be reopened again in the previous "Default" beta or previous builds.
What do I do if I find a crash or a bug?
Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly.
Do I have to play the public testing build?
Nope! If you'd prefer to only play a stable build, you can continue to play in the current Default branch until the game launches in full. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out!
How do I become a public tester?
There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam.
How do I play the public testing build?
You can switch your beta on Steam using the instructions below:
How to change branches in Oxygen Not Included (Steam)
- In Steam, click on Library > Games.
- Scroll down to Oxygen Not Included.
- Right-click and select Properties.
- Go to the BETAS tab.
- In the dropdown, select the name of the branch you want to play. In this case, the branch name is "public_testing"
- This branch does not require a password.
- In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache."
- Your game will be updated to the the previous branch.
- Launch and play Oxygen Not Included
You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.
Affected Pages
| Page | Reflected Version |
|---|---|
| Bionic Booster | |
| Gear Oil | |
| Nuclear Power Bank | |
| Robo-Pilot Capsule | |
| Apothecary | 674504 |
| Bionic Duplicant | 700386 |
| Compact Discharger | 674504 |
| Data Miner | 644175 |
| Duplicant | 600112 |
| Eco Power Bank | 646687 |
| Egg Shell | 646687 |
| Flydo | 700386 |
| Gear Balm | 674504 |
| Gunk | 646687 |
| Gunk Extractor | 644175 |
| Large Discharger | 674504 |
| Lubrication Station | 644175 |
| Metal Power Bank | 646687 |
| Morale | 644175 |
| Phyto Oil | 674504 |
| Plant Pulverizer | 674504 |
| Pokeshell Molt | 677228 |
| Power Bank | 646687 |
| Power Bank Charger | 644175 |
| Regal Bammoth Crest | 674504 |
| Remote Controller | 644175 |
| Remote Worker Dock | 674504 |
| Robo-Pilot Module | 646843 |
| Soldering Station | 644175 |