Logic gates
Jump to navigation
Jump to search
This article is a stub. You can help Oxygen Not Included Wiki by expanding it.
Logic Gates are Automation buildings that take one ore more Automation Wire input signals and process it into one output signal. The behaviour of classic logic gates (AND, OR, XOR, NOT) and the Memory Toggle can be best explained by truth tables. See the individual gate's page for its truth table.
Name | Usage |
---|---|
AND Gate | Outputs a Green Signal if both inputs are Green. (Otherwise outputs a Red Signal.) |
OR Gate | Outputs a Green Signal if at least one of the input signals is Green. (Otherwise outputs a Red Signal.) |
XOR Gate | Outputs a Green Signal if exactly one of the inputs is Green. (Otherwise outputs a Red Signal.) |
NOT Gate | Outputs a Green Signal if the input is Red. (Otherwise outputs a Red Signal.) |
BUFFER Gate | Outputs a Green Signal if the input signal is Green and keeps sending a Green Signal for a given amount of time when the input turns Red. |
FILTER Gate | Outputs a Green Signal if the input signal has been Green for a given amount of time. (Otherwise outputs a Red Signal.) |
Memory Toggle | Outputs a Green Signal signal if the Set port (input) receives a Green Signal until the Reset port receives a Green Signal. |
Signal Counter | Outputs a Green Signal if it has received a number of Green Signals divisible by a given amount between 0 and 9. |
Tips
- When building Logic Gates, be aware that you can't build different ports on top of each other.
- When using any gate, it takes a split second to react to changes, this can get your FILTER gates to react like BUFFER gates set to the shortest time.
- When using BUFFER or FILTER Gates, you can set the time between 0.1 seconds to 200 seconds.
- Gates can be built behind other buildings, which will be helpful if you want to hide the negative decor.