Logic gates

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Logic Gates are Automation buildings that take one ore more Automation Wire input signals and process it into one output signal. The behaviour of classic logic gates (AND, OR, XOR, NOT) and the Memory Toggle can be best explained by truth tables. See the individual gate's page for its truth table.

List of logic gates.
Name Usage
AND GateAND Gate Outputs a Green Signal if both inputs are Green. (Otherwise outputs a Red Signal.)
OR GateOR Gate Outputs a Green Signal if at least one of the input signals is Green. (Otherwise outputs a Red Signal.)
XOR GateXOR Gate Outputs a Green Signal if exactly one of the inputs is Green. (Otherwise outputs a Red Signal.)
NOT GateNOT Gate Outputs a Green Signal if the input is Red. (Otherwise outputs a Red Signal.)
BUFFER GateBUFFER Gate Outputs a Green Signal if the input signal is Green and keeps sending a Green Signal for a given amount of time when the input turns Red.
FILTER GateFILTER Gate Outputs a Green Signal if the input signal has been Green for a given amount of time. (Otherwise outputs a Red Signal.)
Memory ToggleMemory Toggle Outputs a Green Signal signal if the Set port (input) receives a Green Signal until the Reset port receives a Green Signal.
Signal CounterSignal Counter Outputs a Green Signal if it has received a number of Green Signals divisible by a given amount between 0 and 9.

Tips

  • When building Logic Gates, be aware that you can't build different ports on top of each other.
  • When using any gate, it takes a split second to react to changes, this can get your FILTER gates to react like BUFFER gates set to the shortest time.
  • When using BUFFER or FILTER Gates, you can set the time between 0.1 seconds to 200 seconds.
  • Gates can be built behind other buildings, which will be helpful if you want to hide the negative decor.