Signal Counter
Signal Counter is an Automation building that can be used to count signals on a wire, or to display numbers dynamically on the map.
Mechanics
The Counter has two modes of operation, normal and advanced. Additionally, it has a target parameter that can be set between 1-10, including the boundaries. Its display can be reset to 0 via a UI button. This is equivalent to activating the reset input, except it can be done even when that input is a constant green.
The value displayed will increase by one when a green signal is received on the main input. In normal mode the Counter's output will turn green when the target value is displayed, and the next green signal will reset the display to one. In advanced mode the display will be reset to 0 instead of reaching the target, and the Counter's output will emit a green pulse. Activating the reset port or manually resetting will also trigger a green pulse in advanced mode, even when the display was already 0.
The maximum target value, 10, is displayed as 0. Multiple Counters can be chained together to display and count to a larger number. Rotating the Counter will not change the rotation of the number.
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History
- AP-395113: Introduced.
- AP-404823: Added advance mode.
- AP-408920:
- Counter Sensor defaults to the "off" anim state when first built.
- Counter Sensor no longer sends Green Signal for its initial "zero" state, making daisy-chaining possible without requiring to reset.
- U50-582745: Fixed various logic buildings getting stuck in an uninitialized state, such as the Memory Toggle and Signal Counter.