| Season Name | Asteroids (by width) |
Material Per Cycle (by width) |
Period | Shower 1 | Shower 2 | Shower 3 |
|---|---|---|---|---|---|---|
MeteorShowers |
380: |
380: |
28 cycles |
Meteor Shower
Meteor showers are recurring events that bombard the Space Biome with falling rocks and debris. They provide a renewable source of materials like
Regolith but can also damage buildings and tiles if left unmanaged.
Space Scanners can detect incoming meteor showers, giving advance warning to close Bunker Doors and retract equipment. In
Spaced Out!, showers are visible on the starmap as they travel toward their destination.
Activation
Base Game
Meteor showers are active immediately from the start of the game. The first meteor event triggers at cycle 1, with subsequent events following at regular intervals (every 14 cycles for the base game). Meteors fall in the Space Biome at the top of the map regardless of whether the surface has been breached.
Spaced Out!
Meteor seasons on an asteroid only become active once that asteroid has been visited by either:
- A Duplicant landing from a rocket
- A Rover (from the Rover's Module)
Until an asteroid is visited, no meteor showers will occur there. This gives players time to establish infrastructure before having to deal with meteor protection.[1][2]
Fullerene Meteor Shower
The Fullerene Meteor Shower becomes active on the Tundra Asteroid after firing the Temporal Tear Opener. The showers occur daily, but will stop after reloading the game.
Demolior
Demolior is a special asteroid event exclusive to
The Prehistoric Planet Pack asteroids. This special shower is active immediately when the game starts, and spawns with 1,000 hitpoints. This shower is not reoccurring.
Material from Meteors
When a meteor impacts, its mass is distributed in two ways:
Debris
Small items scattered around the impact site. Metal meteors like
Iron Meteor,
Copper Meteor, and
Gold Meteor produce only debris. This is dependent on having a positive Debris Count Range (See below)
Natural Tiles
Some meteors create natural tiles on impact instead of (or in addition to) debris. The split is approximately:
- 95-98% becomes natural tiles
- 2-5% becomes debris
The amount of tiles added is variable and is defined by its tile count property.
| Meteor | Debris Count Range | Tile Count | Distribution |
|---|---|---|---|
| 2–4 | Yes | 95-98% tile, 2-5% debris | |
| 2–4 | Yes | 95-98% tile, 2-5% debris | |
| 1–2 | Yes | 95-98% tile, 2-5% debris | |
| 1–2 | Yes | 95-98% tile, 2-5% debris[3] | |
| 1–2 | Yes | 95-98% tile, 2-5% debris | |
| 1–2 | Yes | 95-98% tile, 2-5% debris | |
| 2–4 | No | 0% tile, 100% debris | |
| 2–4 | No | 0% tile, 100% debris | |
| 2–4 | No | 0% tile, 100% debris | |
| 2–4 | No | 0% tile, 100% debris | |
| 2–4 | No | 0% tile, 100% debris | |
| 0 | Yes | 96.5% tile, 0% debris | |
| 0 | Yes | 96.5% tile, 0% debris | |
| 0 | Yes | 96.5% tile, 0% debris | |
| 0 | Yes | 95-98% tile, 0% debris | |
| 0 | Yes | 95-98% tile, 0% debris | |
| 0 | No | 0% tile, 0% debris |
Difficulty Settings
The difficulty setting affects meteor showers as follows:
| Setting | Season Period | Meteor Rate | Meteor Mass | Calm Period |
|---|---|---|---|---|
| Clear Skies | - | - | - | - |
| Spring Showers | 2× longer | 1.5× slower | 1× | 1× |
| Default | 1× | 1× | 1× | 1× |
| Cosmic Storm | 1× | 1.25× faster | 0.8× | 1× |
| Doomsday | 1× | 2× faster | 0.5× | 0.5× shorter |
- Clear Skies disables meteor showers entirely.
- Spring Showers produces about 33% of Default material. The doubled period and slower meteor rate combine to significantly reduce output.
- Cosmic Storm produces about 100% of Default material. more meteors, but slightly smaller mass.
- Doomsday produces about 160% of Default material for showers with bombardment cycles. The halved calm period increases bombardment time, which combines with the doubled meteor rate to outweigh the halved mass.[4] Continuous showers (most Spaced Out!) have no calm period, so Doomsday only provides the rate/mass tradeoff, resulting in ~100% net material.
Mechanics
Meteor showers work on a three-tier hierarchy:
- Seasons determine how often meteor showers occur on each planetoid, and which showers are possible
- Showers control how long meteors fall and which meteor types appear
- Meteors are the individual falling objects with their own mass, materials, and behavior
Meteor Seasons
Each asteroid has one meteor season assigned to it. A season triggers a meteor shower at regular intervals (the period).
When a season has multiple possible showers, one is selected at random with equal probability.[5]
Meteor Showers
Each shower has a fixed duration during which it is active. Meteors alternate between bombardment phases and calm periods:
| Phase | What Happens |
|---|---|
| Bombardment | Meteors fall at regular intervals (defined by "meteor interval"). A random duration within the shower's range. |
| Calm Period | No meteors fall. A random duration within the shower's range. |
The shower cycles between these phases until its total duration expires. Total material output depends on how much time is spent in bombardment vs calm.
Continuous Showers: Most
Spaced Out! showers bombard for their entire duration with no breaks. Only the base game showers (Iron, Gold, Copper) and the Regolith Asteroid's Regolith shower cycle between bombardment and calm.
| Parameter | Description |
|---|---|
| Duration | Total length of the shower in seconds |
| Meteor Interval | Seconds between each meteor spawn during bombardment |
| Bombardment Period | Min-max range for how long each bombardment phase lasts |
| Calm Period | Min-max range for how long each break lasts |
| Meteor Types | Which meteor types can appear, and their relative weights |
Meteors
Each meteor has its own properties:
| Parameter | Description |
|---|---|
| Mass Range | Min-max mass in kg. Actual mass is randomized on spawn. |
| Temperature | Temperature of spawned material |
| Tile Range | Number of natural tiles created on impact. If 0, no tiles are created. |
| Debris Count Range | Number of debris created on impact. If 0, no debris is created. |
| Min Height / Max Height | Controls depth-reduction for tile placement. When tiles of the same element exist below the impact point, fewer tiles are placed as depth increases toward Max Height. |
| Entity Damage | Damage dealt to buildings and creatures on impact |
| Tile Damage | Damage dealt to tiles in the impact area |
When a meteor's Add Tiles property is greater than 0, a random 95-98% of its mass becomes natural tiles and the remaining 2-5% becomes debris.
All meteors fall at angles up to 10° from vertical, allowing them to clip corners of tiles. Moreover, falling meteors emit 50 kg/s of a given exhaust element.
World Size Scaling
Smaller planetoids receive proportionally fewer meteors. The meteor spawn rate scales with world width:
- A 256-tile wide world receives the base meteor rate
- A 128-tile wide world receives half as many meteors
- A 160-tile wide world (like the Regolith Asteroid) receives about 62% as many meteors
This means smaller planetoids accumulate less material per shower, but are also easier to protect with bunker tiles.
Meteor Season Summary
Base Game
| Season Name | Asteroids (by width) |
Material Per Cycle (by width) |
Period | Shower 1 | Shower 2 | Shower 3 |
|---|---|---|---|---|---|---|
MeteorShowers |
380: |
380: |
14 cycles |
| Season Name | Asteroids (by width) |
Material Per Cycle (by width) |
Period | Shower 1 | Shower 2 | Shower 3 |
|---|---|---|---|---|---|---|
MeteorShowers |
380: |
380: |
14 cycles |
| Season Name | Asteroids (by width) |
Material Per Cycle (by width) |
Period | Shower 1 | Shower 2 | Shower 3 |
|---|---|---|---|---|---|---|
MeteorShowers |
380: |
380: |
14 cycles |
Spaced Out!
| Season Name | Asteroids (by width) |
Material Per Cycle (by width) |
Period | Shower 1 | Shower 2 | Shower 3 |
|---|---|---|---|---|---|---|
RegolithMoonMeteorShowers |
160: |
160: |
40 cycles | |||
MiniRadioactiveOceanMeteorShowers |
128: |
128: |
40 cycles | |||
MiniBadlandsMeteorShowers |
128: |
128: |
40 cycles | |||
SpacedOutStyleWarpMeteorShowers |
128: |
128: |
40 cycles | |||
GassyMooteorShowers |
96: |
96: |
20 cycles | |||
SpacedOutStyleRocketMeteorShowers |
128: |
128: |
40 cycles | |||
ClassicStyleStartMeteorShowers |
380: |
380: |
40 cycles | |||
ClassicStyleWarpMeteorShowers |
160: |
160: |
40 cycles | |||
MiniMetallicSwampyMeteorShowers |
128: |
128: |
40 cycles | |||
MiniForestFrozenMeteorShowers |
128: |
128: |
40 cycles |
| Season Name | Asteroids (by width) |
Material Per Cycle (by width) |
Period | Shower 1 | Shower 2 | Shower 3 |
|---|---|---|---|---|---|---|
RegolithMoonMeteorShowers |
160: |
160: |
20 cycles | |||
MiniRadioactiveOceanMeteorShowers |
128: |
128: |
20 cycles | |||
MiniBadlandsMeteorShowers |
128: |
128: |
20 cycles | |||
SpacedOutStyleWarpMeteorShowers |
128: |
128: |
20 cycles | |||
GassyMooteorShowers |
96: |
96: |
20 cycles | |||
SpacedOutStyleRocketMeteorShowers |
128: |
128: |
20 cycles | |||
ClassicStyleStartMeteorShowers |
380: |
380: |
20 cycles | |||
ClassicStyleWarpMeteorShowers |
160: |
160: |
20 cycles | |||
MiniMetallicSwampyMeteorShowers |
128: |
128: |
20 cycles | |||
MiniForestFrozenMeteorShowers |
128: |
128: |
20 cycles |
| Season Name | Asteroids (by width) |
Material Per Cycle (by width) |
Period | Shower 1 | Shower 2 | Shower 3 |
|---|---|---|---|---|---|---|
RegolithMoonMeteorShowers |
160: |
160: |
20 cycles | |||
MiniRadioactiveOceanMeteorShowers |
128: |
128: |
20 cycles | |||
MiniBadlandsMeteorShowers |
128: |
128: |
20 cycles | |||
SpacedOutStyleWarpMeteorShowers |
128: |
128: |
20 cycles | |||
GassyMooteorShowers |
96: |
96: |
20 cycles | |||
SpacedOutStyleRocketMeteorShowers |
128: |
128: |
20 cycles | |||
ClassicStyleStartMeteorShowers |
380: |
380: |
20 cycles | |||
ClassicStyleWarpMeteorShowers |
160: |
160: |
20 cycles | |||
MiniMetallicSwampyMeteorShowers |
128: |
128: |
20 cycles | |||
MiniForestFrozenMeteorShowers |
128: |
128: |
20 cycles |
| Season Name | Asteroids (by width) |
Material Per Cycle (by width) |
Period | Shower 1 | Shower 2 | Shower 3 |
|---|---|---|---|---|---|---|
RegolithMoonMeteorShowers |
160: |
160: |
20 cycles | |||
MiniRadioactiveOceanMeteorShowers |
128: |
128: |
20 cycles | |||
MiniBadlandsMeteorShowers |
128: |
128: |
20 cycles | |||
SpacedOutStyleWarpMeteorShowers |
128: |
128: |
20 cycles | |||
GassyMooteorShowers |
96: |
96: |
20 cycles | |||
SpacedOutStyleRocketMeteorShowers |
128: |
128: |
20 cycles | |||
ClassicStyleStartMeteorShowers |
380: |
380: |
20 cycles | |||
ClassicStyleWarpMeteorShowers |
160: |
160: |
20 cycles | |||
MiniMetallicSwampyMeteorShowers |
128: |
128: |
20 cycles | |||
MiniForestFrozenMeteorShowers |
128: |
128: |
20 cycles |
Frosty Planet Pack
| Season Name | Asteroids (by width) |
Material Per Cycle (by width) |
Period | Shower 1 | Shower 2 |
|---|---|---|---|---|---|
CeresMeteorShowers |
256: |
256: |
40 cycles | ||
MiniCeresStartShowers |
128: |
128: |
40 cycles |
| Season Name | Asteroids (by width) |
Material Per Cycle (by width) |
Period | Shower 1 | Shower 2 |
|---|---|---|---|---|---|
CeresMeteorShowers |
256: |
256: |
20 cycles | ||
MiniCeresStartShowers |
128: |
128: |
20 cycles |
| Season Name | Asteroids (by width) |
Material Per Cycle (by width) |
Period | Shower 1 | Shower 2 |
|---|---|---|---|---|---|
CeresMeteorShowers |
256: |
256: |
20 cycles | ||
MiniCeresStartShowers |
128: |
128: |
20 cycles |
| Season Name | Asteroids (by width) |
Material Per Cycle (by width) |
Period | Shower 1 | Shower 2 |
|---|---|---|---|---|---|
CeresMeteorShowers |
256: |
256: |
20 cycles | ||
MiniCeresStartShowers |
128: |
128: |
20 cycles |
Prehistoric Planet Pack
| Season Name | Asteroids (by width) |
Material Per Cycle (by width) |
Period | Shower 1 | Shower 2 | Shower 3 |
|---|---|---|---|---|---|---|
LargeImpactor |
256: |
- | ||||
PrehistoricMeteorShowers |
256: |
256: |
100 cycles |
| Season Name | Asteroids (by width) |
Material Per Cycle (by width) |
Period | Shower 1 | Shower 2 | Shower 3 |
|---|---|---|---|---|---|---|
LargeImpactor |
256: |
- | ||||
PrehistoricMeteorShowers |
256: |
256: |
50 cycles |
| Season Name | Asteroids (by width) |
Material Per Cycle (by width) |
Period | Shower 1 | Shower 2 | Shower 3 |
|---|---|---|---|---|---|---|
LargeImpactor |
256: |
- | ||||
PrehistoricMeteorShowers |
256: |
256: |
50 cycles |
| Season Name | Asteroids (by width) |
Material Per Cycle (by width) |
Period | Shower 1 | Shower 2 | Shower 3 |
|---|---|---|---|---|---|---|
LargeImpactor |
256: |
- | ||||
PrehistoricMeteorShowers |
256: |
256: |
50 cycles |
Meteor Shower Summary
| Name | Asteroids (by width) |
Composition | Active Period (s) | Inactive Period (s) | Meteor Interval | Shower Duration (s) | Material Per Event (by width) |
Affected By Difficulty |
|---|---|---|---|---|---|---|---|---|
| 380: |
50 % 25 % 25 % |
300 (Full Duration) | - | 1 per 4.50s | 300 | 380: |
Yes | |
| 96: |
100 % |
15 (Full Duration) | - | 1 per 3.12s | 15 | 96: |
No | |
| 256: |
100 % |
30 (Full Duration) | - | 1 per 0.75s | 30 | 256: |
Yes | |
| 128: |
66.67 % 33.33 % |
600 (Full Duration) | - | 1 per 4.50s | 600 | 128: |
Yes | |
| 128: |
45.45 % 36.36 % 18.18 % |
150 (Full Duration) | - | 1 per 6.75s | 150 | 128: |
Yes | |
| 160: |
85.71 % 14.29 % |
250±150 | 750±450 | 1 per 1.88s | 9000 | 160: |
Yes | |
| 380: |
66.67 % 26.67 % 6.67 % |
75±25 | 1000±200 | 1 per 0.60s | 3000 | 380: |
Yes | |
| 81.25 % 18.75 % |
300 (Full Duration) | - | 1 per 4.50s | 300 | Yes | |||
| 256: |
57.14 % 28.57 % 14.29 % |
300 (Full Duration) | - | 1 per 6.75s | 300 | 256: |
Yes | |
| 256: |
57.14 % 28.57 % 14.29 % |
75 (Full Duration) | - | 1 per 1.50s | 75 | 256: |
Yes | |
| 85.71 % 14.29 % |
30 (Full Duration) | - | 1 per 0.50s | 30 | No | |||
| 256: |
88 % 8 % 4 % |
300 (Full Duration) | - | 1 per 2.10s | 300 | 256: |
Yes | |
| 50 % 33.33 % 16.67 % |
300 (Full Duration) | - | 1 per 5.25s | 300 | Yes | |||
| 380: |
66.67 % 33.33 % |
150 (Full Duration) | - | 1 per 3.75s | 150 | 380: |
Yes | |
| 50 % 50 % |
300 (Full Duration) | - | 1 per 6.00s | 300 | Yes | |||
| 380: |
62.5 % 25 % 12.5 % |
250±150 | 750±450 | 1 per 1.88s | 6000 | 380: |
Yes | |
| 380: |
50 % 50 % |
250±150 | 750±450 | 1 per 8.25s | 4200 | 380: |
Yes | |
| 380: |
93.33 % 6.67 % |
300 (Full Duration) | - | 1 per 2.10s | 300 | 380: |
Yes | |
| 128: |
50 % 50 % |
300 (Full Duration) | - | 1 per 6.00s | 300 | 128: |
Yes |
| Name | Asteroids (by width) |
Composition | Active Period (s) | Inactive Period (s) | Meteor Interval | Shower Duration (s) | Material Per Event (by width) |
Affected By Difficulty |
|---|---|---|---|---|---|---|---|---|
| 380: |
50 % 25 % 25 % |
300 (Full Duration) | - | 1 per 3.00s | 300 | 380: |
Yes | |
| 96: |
100 % |
15 (Full Duration) | - | 1 per 3.12s | 15 | 96: |
No | |
| 256: |
100 % |
30 (Full Duration) | - | 1 per 0.50s | 30 | 256: |
Yes | |
| 128: |
66.67 % 33.33 % |
600 (Full Duration) | - | 1 per 3.00s | 600 | 128: |
Yes | |
| 128: |
45.45 % 36.36 % 18.18 % |
150 (Full Duration) | - | 1 per 4.50s | 150 | 128: |
Yes | |
| 160: |
85.71 % 14.29 % |
250±150 | 750±450 | 1 per 1.25s | 9000 | 160: |
Yes | |
| 380: |
66.67 % 26.67 % 6.67 % |
75±25 | 1000±200 | 1 per 0.40s | 3000 | 380: |
Yes | |
| 81.25 % 18.75 % |
300 (Full Duration) | - | 1 per 3.00s | 300 | Yes | |||
| 256: |
57.14 % 28.57 % 14.29 % |
300 (Full Duration) | - | 1 per 4.50s | 300 | 256: |
Yes | |
| 256: |
57.14 % 28.57 % 14.29 % |
75 (Full Duration) | - | 1 per 1.00s | 75 | 256: |
Yes | |
| 85.71 % 14.29 % |
30 (Full Duration) | - | 1 per 0.50s | 30 | No | |||
| 256: |
88 % 8 % 4 % |
300 (Full Duration) | - | 1 per 1.40s | 300 | 256: |
Yes | |
| 50 % 33.33 % 16.67 % |
300 (Full Duration) | - | 1 per 3.50s | 300 | Yes | |||
| 380: |
66.67 % 33.33 % |
150 (Full Duration) | - | 1 per 2.50s | 150 | 380: |
Yes | |
| 50 % 50 % |
300 (Full Duration) | - | 1 per 4.00s | 300 | Yes | |||
| 380: |
62.5 % 25 % 12.5 % |
250±150 | 750±450 | 1 per 1.25s | 6000 | 380: |
Yes | |
| 380: |
50 % 50 % |
250±150 | 750±450 | 1 per 5.50s | 4200 | 380: |
Yes | |
| 380: |
93.33 % 6.67 % |
300 (Full Duration) | - | 1 per 1.40s | 300 | 380: |
Yes | |
| 128: |
50 % 50 % |
300 (Full Duration) | - | 1 per 4.00s | 300 | 128: |
Yes |
| Name | Asteroids (by width) |
Composition | Active Period (s) | Inactive Period (s) | Meteor Interval | Shower Duration (s) | Material Per Event (by width) |
Affected By Difficulty |
|---|---|---|---|---|---|---|---|---|
| 380: |
50 % 25 % 25 % |
300 (Full Duration) | - | 1 per 2.40s | 300 | 380: |
Yes | |
| 96: |
100 % |
15 (Full Duration) | - | 1 per 3.12s | 15 | 96: |
No | |
| 256: |
100 % |
30 (Full Duration) | - | 1 per 0.40s | 30 | 256: |
Yes | |
| 128: |
66.67 % 33.33 % |
600 (Full Duration) | - | 1 per 2.40s | 600 | 128: |
Yes | |
| 128: |
45.45 % 36.36 % 18.18 % |
150 (Full Duration) | - | 1 per 3.60s | 150 | 128: |
Yes | |
| 160: |
85.71 % 14.29 % |
250±150 | 750±450 | 1 per 1.00s | 9000 | 160: |
Yes | |
| 380: |
66.67 % 26.67 % 6.67 % |
75±25 | 1000±200 | 1 per 0.32s | 3000 | 380: |
Yes | |
| 81.25 % 18.75 % |
300 (Full Duration) | - | 1 per 2.40s | 300 | Yes | |||
| 256: |
57.14 % 28.57 % 14.29 % |
300 (Full Duration) | - | 1 per 3.60s | 300 | 256: |
Yes | |
| 256: |
57.14 % 28.57 % 14.29 % |
75 (Full Duration) | - | 1 per 0.80s | 75 | 256: |
Yes | |
| 85.71 % 14.29 % |
30 (Full Duration) | - | 1 per 0.50s | 30 | No | |||
| 256: |
88 % 8 % 4 % |
300 (Full Duration) | - | 1 per 1.12s | 300 | 256: |
Yes | |
| 50 % 33.33 % 16.67 % |
300 (Full Duration) | - | 1 per 2.80s | 300 | Yes | |||
| 380: |
66.67 % 33.33 % |
150 (Full Duration) | - | 1 per 2.00s | 150 | 380: |
Yes | |
| 50 % 50 % |
300 (Full Duration) | - | 1 per 3.20s | 300 | Yes | |||
| 380: |
62.5 % 25 % 12.5 % |
250±150 | 750±450 | 1 per 1.00s | 6000 | 380: |
Yes | |
| 380: |
50 % 50 % |
250±150 | 750±450 | 1 per 4.40s | 4200 | 380: |
Yes | |
| 380: |
93.33 % 6.67 % |
300 (Full Duration) | - | 1 per 1.12s | 300 | 380: |
Yes | |
| 128: |
50 % 50 % |
300 (Full Duration) | - | 1 per 3.20s | 300 | 128: |
Yes |
| Name | Asteroids (by width) |
Composition | Active Period (s) | Inactive Period (s) | Meteor Interval | Shower Duration (s) | Material Per Event (by width) |
Affected By Difficulty |
|---|---|---|---|---|---|---|---|---|
| 380: |
50 % 25 % 25 % |
300 (Full Duration) | - | 1 per 1.50s | 300 | 380: |
Yes | |
| 96: |
100 % |
15 (Full Duration) | - | 1 per 3.12s | 15 | 96: |
No | |
| 256: |
100 % |
30 (Full Duration) | - | 1 per 0.25s | 30 | 256: |
Yes | |
| 128: |
66.67 % 33.33 % |
600 (Full Duration) | - | 1 per 1.50s | 600 | 128: |
Yes | |
| 128: |
45.45 % 36.36 % 18.18 % |
150 (Full Duration) | - | 1 per 2.25s | 150 | 128: |
Yes | |
| 160: |
85.71 % 14.29 % |
250±150 | 375±225 | 1 per 0.62s | 9000 | 160: |
Yes | |
| 380: |
66.67 % 26.67 % 6.67 % |
75±25 | 500±100 | 1 per 0.20s | 3000 | 380: |
Yes | |
| 81.25 % 18.75 % |
300 (Full Duration) | - | 1 per 1.50s | 300 | Yes | |||
| 256: |
57.14 % 28.57 % 14.29 % |
300 (Full Duration) | - | 1 per 2.25s | 300 | 256: |
Yes | |
| 256: |
57.14 % 28.57 % 14.29 % |
75 (Full Duration) | - | 1 per 0.50s | 75 | 256: |
Yes | |
| 85.71 % 14.29 % |
30 (Full Duration) | - | 1 per 0.50s | 30 | No | |||
| 256: |
88 % 8 % 4 % |
300 (Full Duration) | - | 1 per 0.70s | 300 | 256: |
Yes | |
| 50 % 33.33 % 16.67 % |
300 (Full Duration) | - | 1 per 1.75s | 300 | Yes | |||
| 380: |
66.67 % 33.33 % |
150 (Full Duration) | - | 1 per 1.25s | 150 | 380: |
Yes | |
| 50 % 50 % |
300 (Full Duration) | - | 1 per 2.00s | 300 | Yes | |||
| 380: |
62.5 % 25 % 12.5 % |
250±150 | 375±225 | 1 per 0.62s | 6000 | 380: |
Yes | |
| 380: |
50 % 50 % |
250±150 | 375±225 | 1 per 2.75s | 4200 | 380: |
Yes | |
| 380: |
93.33 % 6.67 % |
300 (Full Duration) | - | 1 per 0.70s | 300 | 380: |
Yes | |
| 128: |
50 % 50 % |
300 (Full Duration) | - | 1 per 2.00s | 300 | 128: |
Yes |
See Also
- Space Scanner - Detects incoming meteor showers
- Bunker Door / Bunker Tile - Protection from meteor damage
- Blastshot Maker - Protection from meteor damage
- Space Biome - Where meteors land
References
- ↑ The starting planetoid is always considered "visited" from cycle 1.
- ↑ Spawning Duplicants through Debug Mode does not count as a visit, but Sandbox Mode does.
- ↑ Uranium meteors are configured to place 6 tiles with
maxHeight = 1, causing 5 tiles to be removed by depth-reduction, resulting in about 83% material loss. This makes the Meteor Blaster particularly valuable as destroying meteors yields more material than excavating tiles. - ↑ Some showers (like Gassy Mooteor and Fullerene) are marked "Not Affected by Difficulty" and ignore these multipliers entirely.
- ↑ Random selection is capped from at 5 showers, but no season currently has more than 5.
History
- LU-357226: Added two new meteor showers, one with Copper meteors, and one with Gold Amalgam meteors.




























