Meteor Shower
Meteor Shower is a regular event that happens in the Space Biome. Space Scanners can be used to detect incoming meteor showers before they begin.
All Meteors falling also produce a lot of Carbon Dioxide, it can be harvested, but practicality is dubious.
Meteors damage any building they pass through until they hit a solid tile. Only Bunker Door, Bunker Tile, and Rockets will not take damage. Some buildings, like ladders and gantries, continue to function while broken.
On impact, meteors can damage tiles in a one tile radius. Impact damage will pass through bunker tiles and doors, so leave a gap if necessary. Other buildings are not affected by this.
Background buildings (like wires, pipes, and wallpaper) are not damaged by meteors, but the materials they are made of may still melt from heat meteors leave behind.
Finally, note that meteors arrive with an angle of +-10°, so they can still enter your silo if you omit to build a vertical wall.
Meteor seasons
Meteors fall over the course of recurring seasons, which depend on the type of asteroid (base game) or planetoid (Spaced Out!). Some types of planetoids have different meteor seasons than others; in the base game, however, all asteroids have the same type of meteor season.
Each season repeats with a different period length, and during each season one meteor event, randomly chosen based on the season's type, will occur. The season's meteor event occurs immediately once the season begins and ends once the duration of the event has elapsed. Meteor showers occur on an on-and-off basis over the course of the event, and once the event ends no more meteor showers will occur until the season repeats and a new event starts. The type of meteor event determines the event's duration, as well as the duration of each meteor shower (and the gaps between them) plus which types of meteors can fall.
Types
Base Game
In the base game, all meteor seasons are of the same type, and thus only three types of meteor events are possible.
Season | Period (cycles) |
Meteor Events | Affected by Difficulty? |
---|---|---|---|
Meteor Showers | 14 | Iron Meteor Event Gold Meteor Event Copper Meteor Event |
Yes |
Spaced Out!
Season | Period (cycles) |
Meteor Events | Affected by Difficulty? |
---|---|---|---|
Spaced Out! Style Nearby Planetoid (Without a Teleporter) |
20 | Oxylite Meteor Event | Yes |
Spaced Out! Style Nearby Planetoid (With a Teleporter) |
20 | Copper Meteor Event Ice Meteor Event Slimy Meteor Event |
Yes |
Classic Style Starting Planetoid | 20 | Copper Meteor Event Ice Meteor Event Slimy Meteor Event |
Yes |
Classic Style Nearby Planetoid | 20 | Gold Meteor Event Iron Meteor Event |
Yes |
Regolith Planetoid | 20 | Regolith Meteor Event Iron Meteor Event Ice Meteor Event |
Yes |
Metallic Swampy Planetoid | 20 | Slimy Meteor Event Gold Meteor Event |
Yes |
Frozen Forest Planetoid | 20 | Oxylite Meteor Event | Yes |
Desolands Planetoid | 20 | Ice Meteor Event | Yes |
Radioactive Ocean Planetoid | 20 | Uranium Meteor Event | Yes |
Moo Planetoid | 20 | Gassy Mooteor Event | No |
Temporal Tear | 1 | Fullerene Meteor Event | No |
Planetoids not listed above do not have meteor events.
Meteor events
Meteor events each occur over a certain duration, during which meteor showers will occur at varying intervals. The duration of the event, as well as the durations and intervals of meteor showers plus the types of meteors which can spawn during meteor showers, all depend on the type of meteor event.
Types
Base Game
Event | Duration (seconds) |
Calm Period (seconds) |
Meteor Shower Duration (seconds) |
Meteor Interval (seconds) |
Meteor Types | Meteor Chances | Affected by Difficulty? |
---|---|---|---|---|---|---|---|
Iron Meteor Event | 6000 | 300 - 1200 | 100 - 400 | 1.25 | Iron Rock Dust |
12.5% 25% 62.5% |
Yes |
Copper Meteor Event | 4200 | 300 - 1200 | 100 - 400 | 5.5 | Copper Rock |
50% 50% |
Yes |
Gold Meteor Event | 3000 | 800 - 1200 | 50 - 100 | 0.4 | Gold Rock Dust |
26.67% 6.67% 66.67% |
Yes |
Spaced Out!
Event | Duration (seconds) |
Calm Period (seconds) |
Meteor Shower Duration (seconds) |
Meteor Interval (seconds) |
Meteor Types | Meteor Chances | Affected by Difficulty? |
---|---|---|---|---|---|---|---|
Iron Meteor Event | 300 | 1 | Entire event | 4.5 | Iron Dust Dust Fluff |
57.14% 14.29% 28.57% |
Yes |
Copper Meteor Event | 150 | 1 | Entire event | 2.5 | Copper Rock |
66.67% 33.33% |
Yes |
Gold Meteor Event | 75 | 1 | Entire event | 1.0 | Gold Rock Dust Fluff |
57.14% 14.29% 28.57% |
Yes |
Oxylite Meteor Event | 300 | 1 | Entire event | 4.0 | Oxylite Dust Fluff |
50% 50% |
Yes |
Ice Meteor Event | 300 | 1 | Entire event | 1.4 | Ice Snow |
6.67% 93.33% |
Yes |
Slimy Meteor Event | 300 | 1 | Entire event | 3.0 | Slime Algae Phosphoric |
50% 25% 25% |
Yes |
Regolith Meteor Event | 9000 | 300 - 1200 | 100 - 400 | 1.25 | Rock Dust |
14.29% 85.71% |
Yes |
Uranium Meteor Event | 150 | 1 | Entire event | 4.5 | Uranium Dust Dust Fluff |
45.46% 18.18% 36.36% |
Yes |
Gassy Mooteor Event | 15 | 1 | Entire event | 3.125 | Gassy Mooteor | 100% | No |
Fullerene Meteor Event | 30 | 1 | Entire event | 0.5 | Fullerene Dust |
85.71% 14.29% |
No |
Types of meteors
Image | Name | Contents | Description |
---|---|---|---|
Dust Meteor | Nothing | The weakest, smallest, and most common meteors.
They still can cause damage. Do not appear during copper season. | |
Metal Meteor | 3-20 kg of Iron / Copper Ore / Gold Amalgam / Fullerene @240°C - 420°C | Their content depends on season.
Metal Meteors hit the hardest and will destroy tiles. The Color depends on what metal it's made of.
| |
Rock Meteor | 4.8-7.2 t of Regolith @240°C - 420°C | The largest meteor.
Does not destroy tiles. | |
Bleach Stone Meteor | |||
Oxylite Meteor | |||
Algae Meteor |
Difficulty
The difficulty setting of meteor showers can be changed during world creation, and has the following effects on the parameters of meteor showers:
Parameter | Clear Skies | Spring Showers | Default | Cosmic Storm | Doomsday |
---|---|---|---|---|---|
Meteor Season Period | n/a | 2x | 1x | 2x | 1x |
Meteor Event Calm Period | n/a | 1x | 1x | 1x | 0.5x |
Meteor Interval | n/a | 1.5x | 1x | 1.5x | 0.5x |
Meteor Mass | n/a | 1x | 1x | 1x | 0.5x |
Total # of Meteors Over Time (Approx.) |
None | 33.33% | 100% | 33.33% | 400% |
Notes
- As shown in the above table, the "Cosmic Storm" difficulty actually decreases the difficulty of meteor showers compared to the default; it is effectively exactly the same as the "Spring Showers" difficulty.
Trivia
- ONI Meteors are technically Meteorites since they hit the asteroid instead of vaporizing, yet they are also referred to as Comets in the game's innards (sandbox mode and code).
External useful information
- https://forums.kleientertainment.com/forums/topic/91314-oni-meteorology/
- https://steamcommunity.com/app/457140/discussions/0/3338745825899729269/
- https://forums.kleientertainment.com/forums/topic/103533-asteroid-angles/
History
- LU-357226: Added two new meteor showers, one with Copper meteors, and one with Gold Amalgam meteors.