版本/EX1-464793

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EX1-464793缺氧:眼冒金星!在 2021 年 05 月 20 日(太平洋时间)发布的更新。
官方更新日志

更新信息

EX1-464793.gif

Hi friends!

This update to the testing branch brings increased resource renewability with the introduction of Space Points-Of-Interest! Equip a rocket with the new Drillcone and start dredging those interplanetary riches! This system is still pretty raw though, with lots of balance and UI changes coming. Let us know how it's working for you so far!

We've also started putting artifacts back into the game, along with a number of new and updated points-of-interest to host them. And once you're done gathering them, you can teach your Duplicants the "Demolition" Skill and wipe those Gravitas buildings off the map (if you feel so inclined).

(Please note that both these features require regenerating the world, and both are subject to more tuning, so if you're not comfortable with re-restarting, it's probably best to wait for a few more patches before starting a new game.)

We're doing a rebalance of the tech tree, with two major parts. First, we'd always intended that the new research points were "Generic", but the Atomic Collider and Atomic Research Points made it seem overly specific. These are being rebranded as the Materials Study Terminal and Materials Science Research to make this more clear. Secondly, we're shifting around techs and costs (including moving all Orbital Research costs up one tier) to reduce the burden on unlocking tier 5 techs. We're still investigating further to try and balance the integration of the new mechanics nicely into existing gameplay.

We've made changes to the Radbolt Generators and overall radiation balance. There is increased control over Diagnostics criteria on the Diagnostics screen. Biome Codex entries have been finished up. And, be aware of some changes to bottled gasses and liquids: they can now liquefy/solidify if they get cold enough!

There's still more tuning and polish to come, but thanks in advance for checking out the test branch and letting us know how these changes are working out. And as always, please let us know if you find any bugs!

目前测试分支中包含的更新

Here are the changes we've made so far in this update, loosely categorized:

特点

  • 添加了太空地点(小行星带),含有可再生资源
  • 添加了钻头前锥火箭舱块,可以收集小行星带的资源
  • 将工艺品加入《眼冒金星!》,分布在新的遗迹中
  • 添加了在诊断界面中调整特定诊断标准的功能

变更和改进

  • 瓶装气体和液体可以冷凝/冻结了
  • 碎片和瓶装现在会在相变时产生第二物质,比如瓶装污染水加热会变成蒸汽和泥土
  • 用材料研究终端取代了原子对撞机
  • 辐射粒子发生器现在可以设置存多少发射一次,最多 500(最少 50)
  • 调整了辐射粒子,以防止明显的反馈回路。撞击时一些辐射会以核尘埃的形式释放
  • 科技树调整,包括添加新的条目,移动了一些建筑,调整了每级消耗点数
  • 许多遗迹建筑可以由有技能的复制人拆毁
  • 添加了火箭引擎关闭动画
  • 小行星选择行会根据诊断显示状态条目
  • 调整了一些存储建筑的量表颜色,使其在色盲模式启用或关闭时也有效
  • 火箭起飞速度现在取决于高度而不是舱块数。并调整了起飞加速度曲线
  • 更新了几个生态的数据库文本
  • 更新了韩语和俄语翻译
  • (添加了)额外的数据库故事
  • 调整了火箭端口音效混合,调整了一些音效事件的时间
  • 修复了缺失的小辐射蜂击中音效
  • 修复了缺失的辐射蜂咀嚼音效

Bug 修复

  • 火箭窗户砖不再可替换
  • 改进了生成经典风格类地星群的规则以减少世界生成失败次数
  • 修复了主菜单动画问题
  • 修复了发射火箭时可能发生的崩溃
  • 修复了火箭在起飞或着陆状态时加载可能会有引擎灭火动画
  • 修复了几个火箭起飞/着陆的小错误,到处跳动或者消失了的问题
  • 修复了阻止一些数据库的生态页面显示准确的植物和小动物的问题
  • 辐射粒子发生器进度条接入。储存粒子的动画(吸入的动画)在超过 1/2 进度的时候播放
  • 修复了状态弹窗信息效果在世界边界显示的问题
  • 修复了界面元素和概览信息在世界边界显示的问题
  • 升华站如果上方建了实心砖,也不会忽视气压限制了
  • 当诊断界面开着切换世界时,诊断行会更新了
  • 修复了有时会产生错误的诊断结果的问题
  • 受迫激励效果在加载后仍会施加于高压力的复制人

访问科雷官方论坛参与讨论
如果你发现了一个 BUG,请提交到科雷的 BUG 追踪器.

影响页面

页面 页面当前版本
材料研究终端 480747
原子研究 页面不存在
研究 471883
技术 552078
辐射粒子发生器 575720
技能 页面不存在
火箭(眼冒金星) 页面不存在
星图(眼冒金星) 479045
生态 356355