Apothecary
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Apothecary is a Medicine building used to make medicinal items such as pills and items consumed by other medicine buildings.
Usage
Alongside 240 watts of power, a duplicant with the Medicine Compounding skill needs to operate the Apothecary. It converts 1 kg of one or two ingredients each into one new medicine.
Ingredients | Medicine | Notes |
---|---|---|
1 kg Coal | Vitamin Chews | +0.5 germ resistance for 1 cycle |
1 kg Pincha Peppernut | Immuno Booster | +1 germ resistance for 2 cycles |
1 kg Coal | Basic Rad Pill | Radiation Absorption -100 Rads/Cycle for 1 cycle
(Basic Rad Pill effect) |
1 kg Coal 1 kg Water |
Curative Tablet | Cures Food Poisoning |
1 unit Blossom Seed 1 kg Dirt |
Allergy Medication | Cures Allergic Reaction and prevents it for 720 seconds/1.2 cycles
(Antihistamines effect) |
1 kg Balm Lily Flower 1 kg Phosphorite |
Medical Pack | Applied at Sick Bay to cure Slimelung |
1 kg Steel 1 unit Sun Nymph Egg |
Serum Vial | Applied at Disease Clinic to cure Zombie Spores |
Tips
- The storage container for medicine is the Refrigerator. However, as medicine doesn't spoil at any temperature (or in any atmosphere), the refrigerator doesn't need to be powered.