Experiment 52B
A Sap-producing cybernetic tree that shows signs of sentience.
It is rooted firmly in place, and is waiting for some brave soul to bring it food.SapTree
STRINGS.CREATURES.SPECIES.SAPTREE.NAME
Experiment 52B is a plant-themed POI which is found on the Marshy Asteroid. It produces Sap, which has to be heated to get Isosap. Unlike most plants, it does not need an atmosphere and cannot be cultivated or uprooted. The tree is hostile and will lash out at any nearby Duplicant that comes near, inflicting damage to nearby critters and Duplicants.
Feeding
The tree eats the same food that Duplicants eat, i.e. anything that has calorie ratings.
Experiment 52B is immune to Food Poisoning.
Sap Production
After the tree has consumed enough kcals of food, it begins to spew Sap onto the ground. It consumes 50 g/s of food while producing 1 kg of Sap per 200 kcal, meaning foods with higher calories per kg produce Sap at a higher rate. Once 5 kg of Sap has been produced, it vents the Sap at a rate of 1.5 kg/s (3.33 s), during which time it doesn't consume food.
Food must be placed directly under the tree. This is the only area in which it is able to grab the food.
Experiment 52B does not need an atmosphere and does work in vacuum. Sap output temperature is that of the experiment itself, up to 100 °C212 °F. Keeping the tree hot and insulated is beneficial since it significantly reduces heat needed to boil the Sap. Keeping the tree below Sap's freeze point of 20 °C68 °F (real 17 °C62.6 °F) is inadvisable since Sap output forms natural tiles at the base that stifle the tree.
Analysis
Higher calorie density foods result in more time spent venting (because it reaches 5 kg of Sap faster) and thus less food consumed per cycle. Over a full cycle, around 25 kg of 1000 kcal/kg food can be consumed, or around 20 kg of 2800 kcal/kg food, or around 15 kg of 6000 kcal/kg food.
Sap must be heated above 125 °C257 °F in order to produce usable Isosap. As this temperature is above Experiment 52B's overheat temperature, it must be moved to a different area before heating. Heating Sap will produce 25% mass as Isosap and the remainder as Steam, essentially producing 250 g of Isosap and 750 g of water per 200 kcal of food.
- Producing 100 kg of Insulite requires 15 kg of Isosap, costing 12000 kcal.
- Producing 100 kg of Visco-Gel Fluid requires 35 kg of Isosap, costing 28000 kcal.
As the tree has a limited consumption of mass per cycle, and only one tree exists, the only way to increase per cycle production is to feed it foods with higher calorie density. Feeding Experiment 52B on Meal Lice (600 kcal/kg) will produce (excluding Sap venting), but feeding it Surf'n'Turf or Frost Burger (6000 kcal/kg) will instead produce 450 kg/cycle (including Sap venting).
Sap's boiling point is exactly the minimum input temperature of a Steam Turbine, which simplifies heat management significantly. Due to the relatively small amounts of water produced, reusing it in agriculture does not significantly reduce the food costs of Sap production; e.g., feeding a Gristle Berry (2000 kcal) will produce 10 kg of Sap and subsequently 7.5 kg of steam/water, while the berry required 120 kg of water to grow.
Production Rate by Food Type
The following table shows the production rate for each food type. This table properly takes into account the production and venting phase of the tree per cycle.
We can see from the "Food Consumed" column that even though the tree consumes food at a fixed 0.050kg/s (which would amount to 30kg/cycle), the effective consumption rate is reduced due to the fact that it takes exactly 3.3 sec (5kg / 1.5kg/s) to vent the Sap each time 5kg has been accumulated, and this happens multiple times per cycle. Hence, the effective consumption and production rate is significantly affected by the kcal density of the food as more venting is required during a cycle.
For reference, the right two columns show the effective amount of Insulite or Visco-Gel Fluid that could be produced assuming all the Sap was converted to those materials.
Figures have been rounded to the nearest integer.
Production Rate by Food Type (including production and venting phase)
Food | Food Density (kcal/kg) | Food Consumed (kg/cycle) | Food Consumed (kcal/cycle) | Sap Produced (kg/cycle) | Steam Produced (kg/cycle) | Isosap Produced (kg/cycle) | Insulite Produced (kg/cycle) | Visco-Gel Produced (kg/cycle) |
---|---|---|---|---|---|---|---|---|
Grubfruit | 250 | 29 | 7,250 | 38 | 29 | 10 | 63 | 27 |
Lettuce | 400 | 28 | 11,200 | 53 | 40 | 13 | 108 | 38 |
Meal Lice | 600 | 27 | 16,364 | 82 | 62 | 20 | 136 | 58 |
Muckroot | 800 | 26 | 21,176 | 106 | 80 | 26 | 176 | 76 |
Mush Bar | 800 | 26 | 21,176 | 106 | 80 | 26 | 176 | 76 |
Nutrient Bar | 800 | 26 | 21,176 | 106 | 80 | 26 | 176 | 76 |
Spindly Grubfruit | 800 | 26 | 21,176 | 106 | 80 | 26 | 176 | 76 |
Pacu Fillet | 1000 | 26 | 25,714 | 129 | 97 | 32 | 214 | 92 |
Raw Shellfish | 1000 | 26 | 25,714 | 129 | 97 | 32 | 214 | 92 |
Mush Fry | 1050 | 26 | 26,809 | 134 | 100 | 34 | 223 | 96 |
Frost Bun | 1200 | 25 | 30,000 | 150 | 112 | 38 | 250 | 107 |
Plant Meat | 1200 | 25 | 30,000 | 150 | 112 | 38 | 250 | 107 |
Roast Grubfruit Nut | 1200 | 25 | 30,000 | 150 | 112 | 38 | 250 | 107 |
Bristle Berry | 1600 | 24 | 37,895 | 189 | 142 | 47 | 316 | 135 |
Cooked Seafood | 1600 | 24 | 37,895 | 189 | 142 | 47 | 316 | 135 |
Meat | 1600 | 24 | 37,895 | 189 | 142 | 47 | 316 | 135 |
Liceloaf | 1700 | 23 | 39,740 | 199 | 149 | 50 | 331 | 142 |
Pickled Meal | 1800 | 23 | 41,538 | 208 | 156 | 52 | 346 | 148 |
Gristle Berry | 2000 | 23 | 45,000 | 225 | 169 | 56 | 375 | 161 |
Grubfruit Preserve | 2400 | 21 | 51,429 | 257 | 193 | 64 | 429 | 184 |
Mushroom | 2400 | 21 | 51,429 | 257 | 193 | 64 | 429 | 184 |
Swamp Chard Heart | 2400 | 21 | 51,429 | 257 | 193 | 64 | 429 | 184 |
Fried Mushroom | 2800 | 20 | 57,273 | 286 | 214 | 72 | 477 | 205 |
Omelette | 2800 | 20 | 57,273 | 286 | 214 | 72 | 477 | 205 |
Tofu | 3600 | 19 | 67,500 | 338 | 254 | 84 | 563 | 241 |
Barbeque | 4000 | 18 | 72,000 | 360 | 270 | 90 | 600 | 257 |
Berry Sludge | 4000 | 18 | 72,000 | 360 | 270 | 90 | 600 | 257 |
Pepper Bread | 4000 | 18 | 72,000 | 360 | 270 | 90 | 600 | 257 |
Spicy Tofu | 4000 | 18 | 72,000 | 360 | 270 | 90 | 600 | 257 |
Mixed Berry Pie | 4200 | 18 | 74,000 | 370 | 278 | 92 | 618 | 265 |
Stuffed Berry | 4400 | 17 | 76,154 | 381 | 286 | 95 | 635 | 272 |
Mushroom Wrap | 4800 | 17 | 80,000 | 400 | 300 | 100 | 667 | 286 |
Curried Beans | 5000 | 16 | 82,000 | 410 | 307 | 103 | 684 | 293 |
Frost Burger | 6000 | 15 | 90,000 | 450 | 337 | 113 | 750 | 321 |
Surf'n'Turf | 6000 | 15 | 90,000 | 450 | 337 | 113 | 750 | 321 |
Hexalent Fruit | 6400 | 15 | 92,903 | 465 | 349 | 116 | 774 | 332 |
Pemmican | 2600 | 21 | 54,419 | 272 | 204 | 68 | 454 | 195 |
Fish Taco | 4200 | 18 | 74,118 | 370 | 278 | 92 | 618 | 265 |
Nosh Noms | 5000 | 17 | 81,818 | 410 | 308 | 102 | 682 | 293 |
Pikeapple | 800 | 27 | 21,176 | 106 | 80 | 26 | 177 | 76 |
Pikeapple Skewer | 1200 | 25 | 30,000 | 150 | 113 | 37 | 250 | 108 |
Plume Squash | 4000 | 18 | 72,000 | 360 | 270 | 90 | 600 | 258 |
Shellfish Tempura | 4200 | 18 | 74,118 | 370 | 278 | 92 | 618 | 265 |
Sherberry | 800 | 27 | 21,176 | 106 | 80 | 26 | 177 | 76 |
Squash Fries | 5400 | 16 | 86,400 | 426 | 320 | 106 | 711 | 305 |
Mushroom Quiche | 6400 | 15 | 92,903 | 465 | 349 | 116 | 774 | 332 |
Importing Food
Excess resources or by-products from other asteroids can be converted to food and shipped to the Marshy Asteroid via rocket or Interplanetary Payload. A single 200 kg payload can fully feed the tree for most of 7 cycles, assuming no food rots, making Experiment 52B a very efficient resource sink with low logistical overhead. Due to the high mass density of food relative to its ingredients, food should always be prepared before shipping.
Good candidates for Experiment 52B food are resources which have few other uses, and are produced as byproducts while refining more useful materials or on fixed schedules such as meteor showers or Geyser output. Particularly strong candidates for conversion include:
- Carbon Dioxide to Meat via Slickster ranching
- Chlorine to Meat via Squeaky Puft ranching
- Sulfur to Grubfruit Preserve and Meat via Divergent/Grubfruit Plant hybrid ranching/farming
- Meteoric Regolith to Meat via Shove Vole ranching
Local Food Production
All the usual means of food production can be used on the Marshy Asteroid, though its limited local resources can pose difficulties.
Food can be produced with no resource inputs via Pips wild planting/ranching, Drecko and Balm Lily farms, or Pacu, Shove Vole, or Sweetle starvation ranches.
- For raw wild plants, Dusk Cap are typically the best choice due to high calorie density of the uncooked food whilst still having amongst the highest calorie/cycle/plant.
Plume Squash is by far the best wild plant option if available. Initial setup for the temperature requirements can be difficult however.
Tips
- The output Sap is created at Experiment 52B internal temperature. Experiment 52B can be heated up to 99.9 °C211.82 °F to reduce the energy required to boil Sap afterwards.
- Experiment 52B exchanges heat with the cell below its bottom middle cell (but no other cell around it). Placing a heat conductive tile here allows manipulating its temperature, especially if it's in vacuum.
- If kept in a vacuum, deep-frozen food can be dropped on Airflow Tiles, Mesh Tile or Insulated Tiles without cooling Experiment 52B.
- Sap is dropped from its first and last cell, but Experiment 52B can eat food on any cell beneath it. Keeping these cells non-solid prevents Sap from exchanging heat with deep-frozen food.
- Experiment 52B will be marked as Dead if its body temperature exceeds 750 °C1382 °F. Cooling Experiment 52B back down to below 750 °C1382 °F and reloading the game will remove the status effect and render it functional again.
- Experiment 52B is listed as a Decor Item, but does not count as one for rooms.
- Experiment 52B does not count as a plant for Pip wild planting purposes.
History
- U56-674504: Resin renamed to Sap.