Experiment 52B

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Experiment 52B
Experiment 52B.png

A Sap-producing cybernetic tree that shows signs of sentience.

It is rooted firmly in place, and is waiting for some brave soul to bring it food.
Effect
Converts 50 g per second of Food into Sap (1 kg/200 kcal)
Spawn Temperature
19.85 °C / 67.73 °F
Temperature Overlay Icon.png Temperature
-100 °C ↔ 100 °C / -148 °F ↔ 212 °F
Lethal Temperature Threshold
Below -273.15 °C / -459.67 °F or above 750 °C / 1382 °F
Atmospheric Pressure
Ignored
Radiation Menu.png Radiation Range
Ignored
Plant Size
5×5
Decor Overlay Icon.png Decor
35 (Radius: 6 Tiles)
Code
Internal Id
SapTree
String Id
STRINGS.CREATURES.SPECIES.SAPTREE.NAME


Experiment 52B is a plant-themed POI which is found on the Marshy Asteroid. It produces Sap, which has to be heated to get Isosap. Unlike most plants, it does not need an atmosphere and cannot be cultivated or uprooted. The tree is hostile and will lash out at any nearby Duplicant that comes near, inflicting damage to nearby critters and Duplicants.

Feeding

The tree eats the same food that Duplicants eat, i.e. anything that has calorie ratings.

Experiment 52B is immune to Food Poisoning.

Sap Production

After the tree has consumed enough kcals of food, it begins to spew Sap onto the ground. It consumes 50 g/s of food while producing 1 kg of Sap per 200 kcal, meaning foods with higher calories per kg produce Sap at a higher rate. Once 5 kg of Sap has been produced, it vents the Sap at a rate of 1.5 kg/s (3.33 s), during which time it doesn't consume food.

Food must be placed directly under the tree. This is the only area in which it is able to grab the food.

Experiment 52B does not need an atmosphere and does work in vacuum. Sap output temperature is that of the experiment itself, up to 100 °C / 212 °F. Keeping the tree hot and insulated is beneficial since it significantly reduces heat needed to boil the Sap. Keeping the tree below Sap's freeze point of 20 °C / 68 °F (real 17 °C / 62.6 °F) is inadvisable since Sap output forms natural tiles at the base that stifle the tree.

Analysis

Higher calorie density foods result in more time spent venting (because it reaches 5 kg of Sap faster) and thus less food consumed per cycle. Over a full cycle, around 25 kg of 1000 kcal/kg food can be consumed, or around 20 kg of 2800 kcal/kg food, or around 15 kg of 6000 kcal/kg food.

Sap must be heated above 125 °C / 257 °F in order to produce usable Isosap. As this temperature is above Experiment 52B's overheat temperature, it must be moved to a different area before heating. Heating Sap will produce 25% mass as Isosap and the remainder as Steam, essentially producing 250 g of Isosap and 750 g of water per 200 kcal of food.

  • Producing 100 kg of Insulite requires 15 kg of Isosap, costing 12000 kcal.
  • Producing 100 kg of Visco-Gel Fluid requires 35 kg of Isosap, costing 28000 kcal.

As the tree has a limited consumption of mass per cycle, and only one tree exists, the only way to increase per cycle production is to feed it foods with higher calorie density. Feeding Experiment 52B on Meal Lice (600 kcal/kg) will produce 1200kgkCal×600kCalkg×30kgcycle=90kgcycle (excluding Sap venting), but feeding it Surf'n'Turf or Frost Burger (6000 kcal/kg) will instead produce 450 kg/cycle (including Sap venting).

Sap's boiling point is exactly the minimum input temperature of a Steam Turbine, which simplifies heat management significantly. Due to the relatively small amounts of water produced, reusing it in agriculture does not significantly reduce the food costs of Sap production; e.g., feeding a Gristle Berry (2000 kcal) will produce 10 kg of Sap and subsequently 7.5 kg of steam/water, while the berry required 120 kg of water to grow.

Production Rate by Food Type

The following table shows the production rate for each food type. This table properly takes into account the production and venting phase of the tree per cycle.

We can see from the "Food Consumed" column that even though the tree consumes food at a fixed 0.050kg/s (which would amount to 30kg/cycle), the effective consumption rate is reduced due to the fact that it takes exactly 3.3 sec (5kg / 1.5kg/s) to vent the Sap each time 5kg has been accumulated, and this happens multiple times per cycle. Hence, the effective consumption and production rate is significantly affected by the kcal density of the food as more venting is required during a cycle.

For reference, the right two columns show the effective amount of Insulite or Visco-Gel Fluid that could be produced assuming all the Sap was converted to those materials.

Figures have been rounded to the nearest integer.

Production Rate by Food Type (including production and venting phase)

Food Food Density (kcal/kg) Food Consumed (kg/cycle) Food Consumed (kcal/cycle) Sap Produced  (kg/cycle) Steam Produced (kg/cycle) Isosap Produced (kg/cycle) Insulite Produced (kg/cycle) Visco-Gel Produced (kg/cycle)
Grubfruit 250 29 7,250 38 29 10 63 27
Lettuce 400 28 11,200 53 40 13 108 38
Meal Lice 600 27 16,364 82 62 20 136 58
Muckroot 800 26 21,176 106 80 26 176 76
Mush Bar 800 26 21,176 106 80 26 176 76
Nutrient Bar 800 26 21,176 106 80 26 176 76
Spindly Grubfruit 800 26 21,176 106 80 26 176 76
Pacu Fillet 1000 26 25,714 129 97 32 214 92
Raw Shellfish 1000 26 25,714 129 97 32 214 92
Mush Fry 1050 26 26,809 134 100 34 223 96
Frost Bun 1200 25 30,000 150 112 38 250 107
Plant Meat 1200 25 30,000 150 112 38 250 107
Roast Grubfruit Nut 1200 25 30,000 150 112 38 250 107
Bristle Berry 1600 24 37,895 189 142 47 316 135
Cooked Seafood 1600 24 37,895 189 142 47 316 135
Meat 1600 24 37,895 189 142 47 316 135
Liceloaf 1700 23 39,740 199 149 50 331 142
Pickled Meal 1800 23 41,538 208 156 52 346 148
Gristle Berry 2000 23 45,000 225 169 56 375 161
Grubfruit Preserve 2400 21 51,429 257 193 64 429 184
Mushroom 2400 21 51,429 257 193 64 429 184
Swamp Chard Heart 2400 21 51,429 257 193 64 429 184
Fried Mushroom 2800 20 57,273 286 214 72 477 205
Omelette 2800 20 57,273 286 214 72 477 205
Tofu 3600 19 67,500 338 254 84 563 241
Barbeque 4000 18 72,000 360 270 90 600 257
Berry Sludge 4000 18 72,000 360 270 90 600 257
Pepper Bread 4000 18 72,000 360 270 90 600 257
Spicy Tofu 4000 18 72,000 360 270 90 600 257
Mixed Berry Pie 4200 18 74,000 370 278 92 618 265
Stuffed Berry 4400 17 76,154 381 286 95 635 272
Mushroom Wrap 4800 17 80,000 400 300 100 667 286
Curried Beans 5000 16 82,000 410 307 103 684 293
Frost Burger 6000 15 90,000 450 337 113 750 321
Surf'n'Turf 6000 15 90,000 450 337 113 750 321
Hexalent Fruit 6400 15 92,903 465 349 116 774 332
Pemmican 2600 21 54,419 272 204 68 454 195
Fish Taco 4200 18 74,118 370 278 92 618 265
Nosh Noms 5000 17 81,818 410 308 102 682 293
Pikeapple 800 27 21,176 106 80 26 177 76
Pikeapple Skewer 1200 25 30,000 150 113 37 250 108
Plume Squash 4000 18 72,000 360 270 90 600 258
Shellfish Tempura 4200 18 74,118 370 278 92 618 265
Sherberry 800 27 21,176 106 80 26 177 76
Squash Fries 5400 16 86,400 426 320 106 711 305
Mushroom Quiche 6400 15 92,903 465 349 116 774 332

Importing Food

Excess resources or by-products from other asteroids can be converted to food and shipped to the Marshy Asteroid via rocket or Interplanetary Payload. A single 200 kg payload can fully feed the tree for most of 7 cycles, assuming no food rots, making Experiment 52B a very efficient resource sink with low logistical overhead. Due to the high mass density of food relative to its ingredients, food should always be prepared before shipping.

Good candidates for Experiment 52B food are resources which have few other uses, and are produced as byproducts while refining more useful materials or on fixed schedules such as meteor showers or Geyser output. Particularly strong candidates for conversion include:

Local Food Production

All the usual means of food production can be used on the Marshy Asteroid, though its limited local resources can pose difficulties.

Food can be produced with no resource inputs via Pips wild planting/ranching, Drecko and Balm Lily farms, or Pacu, Shove Vole, or Sweetle starvation ranches.

  • For raw wild plants, Dusk Cap are typically the best choice due to high calorie density of the uncooked food whilst still having amongst the highest calorie/cycle/plant.
  • The Frosty Planet Pack is needed to unlock this content Plume Squash is by far the best wild plant option if available. Initial setup for the temperature requirements can be difficult however.

Tips

  • The output Sap is created at Experiment 52B internal temperature. Experiment 52B can be heated up to 99.9 °C / 211.82 °F to reduce the energy required to boil Sap afterwards.
  • Experiment 52B exchanges heat with the cell below its bottom middle cell (but no other cell around it). Placing a heat conductive tile here allows manipulating its temperature, especially if it's in vacuum.
  • If kept in a vacuum, deep-frozen food can be dropped on Airflow Tiles, Mesh Tile or Insulated Tiles without cooling Experiment 52B.
  • Sap is dropped from its first and last cell, but Experiment 52B can eat food on any cell beneath it. Keeping these cells non-solid prevents Sap from exchanging heat with deep-frozen food.
  • Experiment 52B will be marked as Dead if its body temperature exceeds 750 °C / 1382 °F. Cooling Experiment 52B back down to below 750 °C / 1382 °F and reloading the game will remove the status effect and render it functional again.
  • Experiment 52B is listed as a Decor Item, but does not count as one for rooms.
  • Experiment 52B does not count as a plant for Pip wild planting purposes.

History