Duplicant
A Duplicant is one of the tiny, frustrating, but also endearing clones that the player manages in Oxygen Not Included. Each are printed with unique traits and have needs that must be fulfilled so they can survive. New games begin with a selection dialog where the player has to select three randomly generated Duplicants.
As the game progresses, a player may get more of them from the Printing Pod. You can also get a Duplicant from a Cryotank 3000 in the Spaced Out! DLC.
Duplicant Selection
New Game Menu
At the start of the game, as the last step of the Game Settings, three Duplicants are to be selected as the starting team. The player may reroll any Duplicants any number of times. Players can also select one interest for a Duplicant to guarantee they will have the selected interest when rerolling. The Duplicant can be renamed in this menu.
Printing Pod Menu
After the Printing Pod's cooldown timer is finished after 3 Cycles, it will become ready, giving the opportunity to either receive a new Duplicant or a Care Package. Unlike the start of the game, the Duplicants cannot be rerolled[1]. If no Duplicants are deemed suitable for the colony, you can reject all options. Exiting the dialogue will not reject the printing options and can be re-entered at a later time. The cooldown of the printing pod will not start until a Duplicant has been selected or rejected.
Starting Bonuses
When a Duplicant is rolled, one to three random interests will be chosen. Each interest provides a starting bonus to the related attribute. The amount depends on the number of interests that were chosen. One interest will result in a +7 bonus, two interests a +3 bonus, and three interests a +1 bonus to each attribute.
Extra points based on the Duplicant's traits may be applied. These can be found in the Traits section under the "Interest Attribute Modifier" column. If a Duplicant has more than one interest, the extra points are randomly divided across each of them.
In this example, the Duplicant has three interests which gives +1 to their associated attributes. The Unempathetic trait grants a +2 Interest Attribute Modifier. One of those is added to the Construction attribute and the other is added to the Digging attribute.
Note that Supplying and Tidying have the same corresponding attribute Strength. The bonus to Strength does stack, but the UI incorrectly displays the total bonus for both interests. If a Duplicant is rolled with both Supplying and Tidying, they will receive a +3 bonus to Strength for Tidying and +3 bonus to Strength for Supplying. This means the Duplicant will start with a Strength of 6. However, the UI will display "+6 Strength" next to both interests implying the Duplicant will get a +12 bonus which is not the case.
Duplicant Properties
Properties are aspects of Duplicants that aren't leveled and can't be intrinsically changed (as opposed to Skills). However, many Properties have positive and negative Traits associated with them.
Properties
Property | Base Value | Positive Trait | Negative Trait |
---|---|---|---|
Oxygen Consumption | 100 g/s | Diver's Lungs (-25 g/s) Deep Diver's Lungs (-50 g/s) |
Mouthbreather (+100 g/s) |
Carbon Dioxide Production | 2 g/s | Diver's Lungs (-500 mg/s) Deep Diver's Lungs (-1 g/s) |
Mouthbreather (+2 g/s) |
Calorie Consumption | 1000 kcal/Cycle | None | Bottomless Stomach (+500 kcal/cycle) |
Bladder Rate | 100% per Cycle | None | Small Bladder (+0.2%/cycle) |
Toilet Speed | 100% | None | Irritable Bowel (-50%) |
Scalding Temperature | 71.85 °C161.33 °F (without Atmo Suit) | None | None |
Frostbite Temperature | -90 °C-130 °F (without Atmo Suit) | None | None |
Needs
Need | Description |
---|---|
Breath |
|
Stamina |
Duplicants will collapse from exhaustion at 0% and sleep until 100% Stamina unless interrupted. |
Calories |
|
Bladder |
|
Body Temperature |
|
Attributes
Each Duplicant has 11 different attributes. These attributes define how effectively Duplicants will perform those errands. Upon creation, Duplicant attributes are determined by their interests and certain traits. A negative Trait may lower a Duplicant attribute or prevent them from performing a specific errand.
All attributes can be trained by running related errands. This can increase an attribute by a maximum of 20 and is added on top of other modifiers.
Name | Description | Bonus per level |
---|---|---|
Construction | Duplicant's building speed | +25% construction speed |
Excavation | Duplicant's mining speed and combat ability | +25% digging speed +5% attack damage |
Machinery | How adeptly a duplicant uses machines | +10% Machinery speed +2.5% Engie's Tune-Up duration |
Athletics | Duplicant's movement speed | +10% runspeed |
How quickly a duplicant conducts research and gains attributes | +40% research speed +10% attribute leveling | |
Cuisine | How quickly a duplicant cooks food | +5% cooking speed |
Creativity | The speed and finesse with which a duplicant creates artwork | +10% decorating speed |
Strength | Carrying capacity and tidying speed | +25% tidying speed +40 kg carrying capacity* |
Medicine | Medical skill and how well a Duplicant works with peers and creatures | +10% compound fabrication speed +20% medical care speed |
Agriculture | How quickly and efficiently a Duplicant raises plants | +5% farming speed +2.5% tending speed +3.3% seed chance +10% Farmer's Touch duration |
Husbandry | How quickly and efficiently a Duplicant raises critters. | +10% groom effect duration +10% lullaby speed |
* Duplicant's initial carrying capacity is 200 kg.
Interests
Each Duplicant can have between 1 and 3 interests. Interests give bonuses to their related attributes, give a +1 Morale bonus for related Skills, and raise experience gain from associated activities, enabling skill points to be earned faster.
Building | Cooking | Decorating | Digging | Doctoring |
Farming | Operating | Ranching | Researching | Suit Wearing |
Supplying | Tidying | Rocketry |
Traits
Inborn traits (traits duplicants start with) give bonuses or penalties to duplicants attributes. Negative traits may also make it impossible for a duplicant to perform certain Skills. Traits gained through certain skills mainly allow for the duplicant to use certain stations and perform certain errands.
Positive Traits
Name | Description | Attribute Bonus | Interest Attribute Modifier | Disabled Errands/Skills | Miscellaneous Effects |
---|---|---|---|---|---|
Ancient Knowledge | This Duplicant has knowledge from the before times. | +3 Skill Points Spaced Out!-exclusive except for Jorge (the Mysterious Hermit) | |||
Animal Lover | The fuzzy snoots! The little claws! The chitinous exoskeletons! This Duplicant's never met a critter they didn't like. | +3 Husbandry | |||
Buff | This Duplicant has muscles on their muscles. | +3 Strength | |||
Caregiver | This Duplicant has good bedside manner and a healing touch. | +3 Medicine | |||
Charismatic | This Duplicant's so charming, chatting with them is sometimes enough to trigger an Overjoyed response. | 1% chance of triggering Overjoyed Response in Duplicants chatted to Exclusive to Jorge (the Mysterious Hermit) | |||
Diver's Lungs | This Duplicant could have been a talented opera singer in another life. | -25 g/s Oxygen Consumption Rate (-25%) | |||
Duress to Impress | This Duplicant kicks into hyperdrive when the stress is on. | +7 to all attributes | Only active when above 60% stress | ||
Early Bird | This Duplicant always wakes up feeling fresh and efficient! | +2 to all attributes | Only active for the first 125 s of the day | ||
Germ Resistant | This Duplicant's immune system bounces back faster than most. | Germ Resistance +1 | |||
Glow Stick | This Duplicant is positively glowing. | Emits 100 rads/cycle Emits 500 lux constantly Radiation Resistance +33% | |||
Gourmet | This Duplicant's refined palate demands only the most luxurious dishes the colony can offer. | +3 Cuisine | Food Morale Bonus -1 | ||
Grease Monkey | This Duplicant likes to throw a wrench into the colony's plans... in a good way. | +3 Machinery | |||
Green Thumb | This Duplicant regards every plant as a potential friend. | +3 Agriculture | |||
Handy | This Duplicant is a swift and skilled builder. | +3 Construction | |||
Innately Stylish | This Duplicant's radiant self-confidence makes even the rattiest outfits look trendy. | +25 Decor | |||
Interior Decorator | "Move it a little to the left..." | +3 Creativity | -5 Decor Perception | ||
Iron Gut | This Duplicant can eat just about anything without getting sick. | Immune to Food Poisoning | |||
Loner | This Duplicant prefers solitary pursuits. | +4 to all attributes | Only active when the Duplicant is alone on a world | ||
Mole Hands | They're great for tunneling, but finding good gloves is a nightmare. | +3 Excavation | |||
Night Owl | This Duplicant does their best work when they'd ought to be sleeping. | +3 to all attributes | Only active at night (must use Red Alert or a special schedule) | ||
Quick Learner | This Duplicant's sharp as a tack and learns new skills with amazing speed. | +3 Science | |||
Radiation Eater | This Duplicant eats radiation for breakfast (and dinner). | -0.25 Rads/s (up to -150/cycle) Rads consumed in this way are converted to calories, up to 50 Kcals/cycle | |||
Rock Fan | Meteor showers get this Duplicant really, really hyped. | +3 to all skills when a meteor shower is occuring | |||
Shrivelled Tastebuds | This Duplicant could lick a Puft's backside and taste nothing. | Food Morale Bonus +1 | |||
Starry Eyed | This Duplicant loves being in space. | Morale Bonus +10 when in space | |||
Twinkletoes | This Duplicant is light as a feather on their feet. | +3 Athletics | |||
Uncultured | This Duplicant has simply no appreciation for the arts. | Decorating | Decor Expectation -20 | ||
Skilled: Aesthetic Design | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Aesthetic Design | ||
Skilled: Art Fundamentals | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Art Fundamentals | ||
Skilled: Bedside Manner | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Bedside Manner | ||
Skilled: Critter Ranching I | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Critter Ranching I | ||
Skilled: Crop Tending | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Crop Tending | ||
Skilled: Electrical Engineering | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Electrical Engineering | ||
Skilled: Exosuit Training | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Exosuit Training | ||
Skilled: Grilling | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Grilling | ||
Skilled: Hard Digging | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Hard Digging | ||
Skilled: Masterworks | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Masterworks | ||
Skilled: Mechatronics Engineering | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Mechatronics Engineering | ||
Skilled: Plumbing | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Plumbing | ||
Skilled: Super-Duperhard Digging | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Super-Duperhard Digging | ||
Skilled: Superhard Digging | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Superhard Digging |
Negative Traits
Name | Description | Attribute Bonus | Interest Attribute Modifier | Disabled Errands/Skills | Miscellaneous Effects |
---|---|---|---|---|---|
Allergies | This Duplicant will sneeze uncontrollably when exposed to the pollen present in Floral Scent. | +2 | Contracts the "Allergies" disease when in contact with the Floral Scents germ. | ||
Anemic | This Duplicant has trouble keeping up with the others. | -5 Athletics | +5 | ||
Biohazardous | All the vitamin C in space couldn't stop this Duplicant from getting sick. | +2 | -1 Germ Resistance | ||
Bottomless Stomach | This Duplicant might actually be several black holes in a trench coat. | +4 | -500 kcal/cycle | ||
Building Impaired | This Duplicant has trouble constructing anything besides meaningful friendships. | -3 Construction | +3 | ||
Critter Aversion | This Duplicant just doesn't trust those beadly little eyes. | -3 Husbandry | +2 | ||
Flatulent | Some Duplicants are just full of it. | +3 | Emits 100 g of Natural Gas every 10-40 s (average 4 g/s) | ||
Gastrophobia | This Duplicant has a deep-seated distrust of the culinary arts | - | Cooking | ||
Irritable Bowel | This Duplicant needs a little extra time to "do their business". | +1 | -50% Bathroom Speed | ||
Kitchen Menace | This Duplicant could probably figure out a way to burn ice cream. | -3 Cuisine | +2 | +1 Food Morale Bonus | |
Loud Sleeper | In space, everyone can hear you snore. | +1 | Wakes up duplicants within 3 tiles when sleeping, causing interrupted sleep. Can sleep in light. | ||
Luddite | This Duplicant always invites friends over just to make them hook up their electronics. | -3 Machinery | +2 | ||
Mouth Breather | This Duplicant sucks up way more than their fair share of Oxygen. | +5 | +100 g/s Oxygen consumption | ||
Narcoleptic | This Duplicant can fall asleep anytime, anyplace. | +5 | Falls asleep every 300-600 s, for 15-30 s (average of 30 s per cycle) | ||
Noodle Arms | This Duplicant's arms have all the tensile strength of overcooked linguine. | -3 Strength | +3 | ||
Nyctophobic | This Duplicant will imagine scary shapes in the dark all night if no one leaves a light on. | +2 | Needs light to sleep | ||
Pacifist | This Duplicant abhors violence. | - | Attacking | ||
Plant Murderer | Never ask this Duplicant to watch your ferns when you go on vacation. | -3 Agriculture | +2 | ||
Shabby Dresser | This Duplicant's clearly never heard of ironing. | +1 | -15 Decor | ||
Slow Learner | This Duplicant's a little slow on the uptake, but gosh do they try. | -3 Science | +3 | ||
Small Bladder | This Duplicant has a tiny, pea-sized Bladder. Adorable! | +1 | +0.2% Bladder/cycle | ||
Squeamish | This Duplicant is of delicate disposition and cannot tend to the sick. | - | Doctoring | ||
Trypophobia | This Duplicant's fear of holes makes it impossible for them to dig. | +4 | Digging | ||
Unconstructive | This Duplicant is incapable of building even the most basic of structures. | +4 | Construction | ||
Undigging | This Duplicant couldn't dig themselves out of a paper bag. | -3 Excavation | +3 | ||
Unempathetic | This Duplicant's lack of bedside manner makes it difficult for them to nurse peers back to health. | -3 Medicine | +2 | ||
Unpracticed Artist | This Duplicant proudly proclaims they "can't even draw a stick figure". | -3 Creativity | +2 | +5 Decor Perception | |
Yokel | This Duplicant isn't the brightest star in the solar system. | Researching |
Note that narcoleptic sleep can be interrupted by giving the Duplicant a movement command.
Also note that changes to skill distribution via traits has no effect on the maximum attribute level learnable, which is +20 not counting attribute or job modifiers.
Ownership
Individual duplicants can have ownership of certain structures: Cots, Comfy Bed, Mess Tables, Massage Tables, Med Beds, Lavatory and Pharma Chambers. Each Duplicant can only be assigned to one, and they can be reassigned by the player at any time. They will automatically select them for themselves if left unassigned, or the duplicant becomes sick.
Emotions
Duplicants occasionally express emotions or reactions to things around them. This indicates their status in ways that the player can keep track of.
See Also
- ↑ This can be bypassed by saving and reloading the game, which will regenerate all options.