Stress
(Redirected from Stress Responses)
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Stress is a core mechanic of Oxygen Not Included. At 100% stress, Duplicants will be unresponsive to orders and proceed to vent Stress in their preferred way until it drops to 60%. Each of these are detailed on the Duplicant page.
Stress Causes
Cause | Name | Stress Gain/Cycle | Duration (in cycles) | Note |
---|---|---|---|---|
Morale below expectations | Low Morale | Variable | Until solved | Between 0 and 50% per cycle depending on amount and difficulty setting |
Stepping on a tile with liquid in it | Soggy Feet | 10% | 0.2 | Without Atmo Suit only, mutually exclusive |
Being fully submerged in a liquid | Sopping Wet | 20% | 0.3 | Without Atmo Suit only, mutually exclusive |
When Oxygen Gas Pressure is below 500g | Low Oxygen | 10% | Until solved | Without Oxygen Mask or Atmo Suit only; not caused by Holding Breath |
When Gas Pressure is >4 kg/tile | Popped Eardrums | 20% | 0.5 | Without Oxygen Mask or Atmo Suit only |
When thermal exchange is too low | Chilly Surroundings | 10% | Until solved | Without Atmo Suit only; gases below ~279K/6°C, liquids below 309K/35°C |
When thermal exchange is too high | Toasty Surroundings | 10% | Until solved | Without Atmo Suit only; gases above ~327K/53°C, liquids above 311K/38°C |
Interrupted sleep by another Duplicant | Dead Tired | 20% | 0.7 | |
When a Duplicant dies | Mourning | 20% | 3 | Relieved by mourning at a Tasteful Memorial |
Bladder at 100% | Full Bladder | 30% | Until solved | ~6.42% until mess |
Bladder at 100% for 125 seconds | Making a Mess | 50% | Until finished | ~0.68% per mess |
Difficulty Setting | Glum | 10% | Permanent | |
Difficulty Setting | Frankly Depressing | 20% | Permanent | |
Making a mess while having an Exosuit equipped | Soiled Suit | 40% | Until Duplicant unequips suit | |
Exposure to Floral Scent germs | Allergic Reaction | 15% | 0.1 | Only Duplicants with the 'Allergies' trait are susceptible to Allergic Reactions |
Exposure to the Banshee stress response | Disturbed by Wailing | 10% | 0.5 | Affects Duplicants within 8 tiles of the wailing Duplicant |
Consumed Curried Beans | Hot Stuff | 5% | 2.0 | +3 Athletics, +3 Strength, +1 Sneeziness |
Exposure to a light source of 72000 Lux or higher for longer than 120 seconds | Sunburn | 20% | 1.75 | Mutually exclusive with "Bright and Cheerful" and "Intensely Bright" |
Stress Relief
Mean | Name | Stress Relief per Cycle | Duration in cycles | Note |
---|---|---|---|---|
Morale exceeds expectations | High Morale | 20%* | Until changed | *10% if the current Morale is exactly 1 higher than Morale expectations |
Morale equal to expectations | Sufficient Morale | 5% | Until changed | |
Sleep | Sleeping | 20% | Until stopping | Bedding (and lack thereof) does not matter |
Duplicants interacting | Pleasant Chitchat | 5% | 0.1 | Affects both |
Duplicants interacting | Saw a Friend | 5% | 0.1 | Affects both |
Duplicants interacting while one is working | Appreciated | 5% | 0.1 | Affects the worker |
Using Arcade Cabinet | Gaming | 15% | 0.025 | 0.375% total |
On a Massage Table | Receiving Massage | 30% | Until stopping | Mutually exclusive |
On a Massage Table inside a Massage Clinic | Receiving Clinic Massage | 60% | Until stopping | Mutually exclusive |
Rest on a Med-Bed | Med-Bed Rest | 10% | Until stopping | Mutually exclusive |
Received Care on a Med-Bed | Receiving Care | 20% | 0.5 | Mutually exclusive |
Printing a new Duplicant | New Friend | 10% | 3 | |
Applied to the starting 3 Duplicants | New Hope | 20% | 3 | |
Difficulty Setting | Chipper | 10% | Permanent | |
Difficulty Setting | Cloud Nine | Infinity | Permanent | Makes Stress gain impossible |
Follow Cam | Center of Attention | 5% | As long as Follow Cam is used | Can only be used on one Duplicant at a time |
Exposure to Floral Scent germs | Smelled Flowers | 5% | 0.3 | Duplicants with the 'Allergies' trait will experience an Allergic Reaction instead |
Consumed Frost Burger | Soul Food | 15% | 2.0 | -2 Athletics |
Walking on Carpeted Tiles | Tickled Tootsies | 15% | 0.025 | Also when resting on Carpeted Tiles, e.g. while sleeping |
Relaxing in a Beach Chair | Totally Chill | 15% | Until stopping | |
Exposure to a light source of 40000 Lux or higher | Bright and Cheerful | 10% | Until exposure ends | Mutually exclusive with "Intensely Bright" and "Sunburn" |
Exposure to a light source of 72000 Lux or higher for less than 120 seconds | Intensely Bright | 5% | Until exposure ends | Mutually exclusive with "Bright and Cheerful" and "Sunburn." Causes Sunburn if applied for longer than 120 seconds in a row |
Stress Responses
Each Duplicant has a different stress response. These responses trigger at 100% stress (stress is reduced after the 100% response). All responses stop the current errand in order to perform the response. These responses cannot be stopped by Red Alert or commanding the Duplicant to move.
Name | Description | Response | Warning Sign (60% Stress) |
---|---|---|---|
Vomiter | This Duplicant is liable to puke everywhere when stressed | Vomits on the floor, producing 200 g/s Polluted Water. While vomiting, a duplicant's calories also decrease more rapidly. Vomiting may be prevented or interrupted by continuously issuing move commands to a duplicant. | Vomiters will burp violently. |
Destructive | This Duplicant will take out their frustrations on defenseless machines when stressed | Damages nearby equipment and tiles, and cannot repair buildings above 60% stress. | Destructive Dupes shake their arms violently before calming themselves. |
Binge Eater | This Duplicant will dangerously overeat when stressed | Eats 2000 kcals of food 3 times before returning to 60% stress. Decrease decor by -30 in a 3 tile radius while doing so. | Binge Eaters will bite their nails and hold their stomach. |
Ugly Crier | If this Duplicant gets too stressed it won't be pretty | Sits on the floor and cries, producing 40 g/s Water, reducing Decor by 30. | Ugly Criers will squeeze out a few tears but will promptly get back up. (No water is created) |
Banshee | This Duplicant wails uncontrollably when stressed | Moves to a location and wails, stressing out other Duplicants by +10%/cycle in a 8 tile range. | Banshees will bite their lip and shake their arms. |
When any Dupe is beyond 60% Stress, other Dupes may gesture towards them. |