Achievements

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Achievements are various short-term and long-term goals and challenges. Achievements are tracked by each colony within the Colony Summary screen, as well as globally through Platform Achievements. [1]

Platform Achievements are disabled on saves where Sandbox mode is enabled or where Debug Commands have been used (indicated by a red "X" in the Colony Summary screen), but are not disabled by Mods.

Selecting an achievement in the Colony Summary screen shows detailed progress towards that achievement.

Some achievements (namely "Carnivore", "Locavore" and "Super Sustainable") have certain conditions that will permanently disqualify the achievement if broken. Disqualified achievements are indicated by their text and icon being extra gray.

There are two types of Achievements: Imperatives and Initiatives.

List of Imperatives

Imperatives are long-term goals. They can be considered a primary objective of the colony, and their completion represents a significant step towards long-term safety, stability, and sustainability.
Note: the Full Steam Ahead This content was added in The Frosty Planet Pack achievement is only present on the Ceres/Ceres Minor starting asteroids.

Icon Name Description
Full steam ahead.pngFull steam ahead.png Full Steam Ahead This content was added in The Frosty Planet Pack Secure your colony's industrial future by fulfilling the Power Imperative:
Cosmic archaeology.pngCosmic archaeology.png Cosmic Archaeology This content was added in Spaced Out Uncover the past to secure your future by fulfilling the requirements of the Exploration Imperative:
The great escape.pngThe great escape.png The Great Escape This content was added in Spaced Out In Spaced Out!: Ensure your colony's legacy by fulfilling the requirements of the Escape Imperative:
  • Establish colonies on 5 asteroids by building and activating Mini-Pods.
  • Open the Temporal Tear by finding and activating the Temporal Tear Opener
  • Sent a Duplicant on a one-way mission to the furthest Starmap destination
This content was changed or removed in Spaced Out In Base Game: Ensure your colony's legacy by fulfilling the requirements of the Escape Imperative:
  • Sent a Duplicant on a one-way mission to the furthest Starmap destination
Home sweet home.pngHome sweet home.png Home Sweet Home Establish your permanent home by fulfilling the requirements of the Colonize Imperative:

List of Initiatives

Initiatives are smaller objectives that are not as essential to the colony's survival. Some serve as challenges, while others serve as short-term goals and are almost guaranteed to be incidentally unlocked during a colony's development.

Icon Name Description
Turn of the century.pngTurn of the century.png Turn of the Century Reach cycle 100 with at least one living Duplicant.
Space race.pngSpace race.png Space Race Launch your first rocket into space.
To pay the bills.pngTo pay the bills.png To Pay the Bills Use a Duplicant's Skill Points to buy out an entire branch of the Skill Tree.
Honorary doctorate.pngHonorary doctorate.png Honorary Doctorate Unlock every item in the Research Tree.
And nowhere to go.pngAnd nowhere to go.png And Nowhere to Go Have 8 Duplicants wear non-default clothing simultaneously.
Critter whisperer.pngCritter whisperer.png Critter Whisperer Find and tame one of every critter species in the world. Default morphs only.
Some reservations.pngSome reservations.png Some Reservations Improve Duplicant Morale by designating 4 areas as Nature Reserve.
No place like clone.pngNo place like clone.png No Place Like Clone Have at least 20 living Duplicants living in the colony at one time.
Moovin on up.pngMoovin on up.png Moovin' On Up Find and tame a Gassy Moo.
Not 0k but pretty cool.pngNot 0k but pretty cool.png Not 0K, But Pretty Cool Reduce the temperature of a building to 6 Kelvin (~ -267° Celsius, only evaluated directly after loading a savegame!).
Carnivore.pngCarnivore.png Carnivore Have Duplicants eat 400,000kcal of critter meat before the 100th cycle.
Locavore.pngLocavore.png Locavore Have Duplicants consume 400,000kcal of food without planting any seeds in Planter Boxes, Farm Tiles, or Hydroponic Farms.
Super sustainable.pngSuper sustainable.png Super Sustainable Generate 240,000kJ of power without using coal, natural gas, petrol or wood generators.
Outdoor renovations.pngOutdoor renovations.png Outdoor Renovations Construct a building outside the initial starting biome.
Totally tubular.pngTotally tubular.png Totally Tubular Have Duplicants travel 10,000m by Transit Tube.
Get a room.pngGet a room.png Get a Room Build at least one of each of the following rooms in a single colony: A Nature Reserve, a Hospital, a Recreation Room, a Great Hall, a Bedroom, a Washroom, a Greenhouse and a Stable.
One year to be exact.pngOne year to be exact.png One Year, to be Exact Reach cycle 365.25 with a single colony.
Slick.pngSlick.png Slick Enter an oil biome for the first time.
Its not raw.pngIts not raw.png It's Not Raw Have a Duplicant eat any cooked meal prepared at an Electric Grill or Gas Range.
Oxygen not occluded.pngOxygen not occluded.png Oxygen Not Occluded Distribute 1000 kg of Oxygen using gas vents.
Bed and bath.pngBed and bath.png Bed and Bath Have at least one toilet in the colony and a bed for every Duplicant.
Royal flush.pngRoyal flush.png Royal Flush Replace all the Outhouses and Wash Basins in your colony with Lavatories and Sinks.
Red light green light.pngRed light green light.png Red Light, Green Light Automate a building using sensors or switches from the Automation tab in the Build Menu.
Art underground.pngArt underground.png Art Underground Have a Duplicant with the Masterworks skill paint a Masterpiece quality painting.
Ghosts of gravitas.pngGhosts of gravitas.png Ghosts of Gravitas Recover a Database entry by inspecting facility ruins.
Good egg.pngGood egg.png Good Egg Hatch a new critter morph from an egg.
They got better.pngThey got better.png They Got Better Cure a sick Duplicant of disease.
Finely tuned machine.pngFinely tuned machine.png Finely Tuned Machine Perform 100 Tune Ups on power generators.
Pulling back the veil.pngPulling back the veil.png Pulling Back The Veil Reveal 80% of map by exploring outside the starting biome.
Down the hatch.pngDown the hatch.png Down the Hatch Produce 10 t of refined metal by ranching Smooth Hatches.
Immovable object.pngImmovable object.png Immovable Object Block a meteor from hitting your base using a Bunker Door.
Easy livin.pngEasy livin.png Easy Livin' Have Auto-Sweepers complete more deliveries to machines than Duplicants over 5 cycles.
Job suitability.pngJob suitability.png Job Suitability For 10 cycles in a row, have every Duplicant in the colony complete at least one errand while wearing an Exosuit.
First teleport of call.pngFirst teleport of call.png First Teleport of Call This content was added in Spaced Out Teleport a Duplicant and defrost a Friend on another world.
Soft launch.pngSoft launch.png Soft Launch This content was added in Spaced Out Build a launchpad on a world without a teleporter.
GMO A-OK.pngGMO A-OK.png GMO A-OK This content was added in Spaced Out Successfully analyze at least one seed of all mutatable plants.
Mine the gap.pngMine the gap.png Mine the Gap This content was added in Spaced Out Mine 1,000,000kg from space POIs.
Cluster conquest.pngCluster conquest.png Cluster Conquest This content was added in Spaced Out Land dupes or rovers on all worlds in the cluster.
Radical trip.pngRadical trip.png Radical Trip This content was added in Spaced Out Have radbolts travel a cumulative 10 km.
Sweeter than honey.pngSweeter than honey.png Sweeter Than Honey This content was added in Spaced Out Extract Uranium from a Beeta hive without getting stung.
Morale high ground.pngMorale high ground.png Morale High Ground This content was added in Spaced Out Have the Duplicants in one rocket survive in space for 10 cycles in a row with a morale of 25 or higher.
Thats rad.pngThats rad.png That's Rad! This content was added in Spaced Out Run a Research Reactor at full capacity for 5 cycles.

References