User:GTink911/Sandbox/Achievements
Edit message: Add Frosty Planet Imperative, add icons, reformulate, Update for 618499 changes (and some earlier changes to achievement names) Achievements[1][2] are various short-term and long-term goals and challenges. Achievements are tracked by each colony within the Colony Summary screen, as well as globally through Platform Achievements.
Platform Achievements are disabled on saves with Sandbox mode or Debug mode enabled (indicated by a red "X" in the Colony Summary screen), but are not disabled by Mods.
Selecting an achievement in the Colony Summary screen shows detailed progress towards that achievement.
Some achievements have certain conditions that will permanently disqualify the achievement if broken. Disqualified achievements are indicated by their text and icon being extra gray.
There are two types of Achievements: Imperatives and Initiatives.
List of Imperatives
Imperatives are long-term goals. They can be considered a primary objective of the colony, and their completion represents a significant step towards long-term safety, stability, and sustainability.
Icon | Name | Description |
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Full Steam Ahead | Secure your colony's industrial future by fulfilling the Power Imperative:
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Cosmic Archaeology | Uncover the past to secure your future by fulfilling the requirements of the Exploration Imperative:
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The Great Escape | Ensure your colony's legacy by fulfilling the requirements of the Escape Imperative:
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The Great Escape | Ensure your colony's legacy by fulfilling the requirements of the Escape Imperative:
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Home Sweet Home | Establish your permanent home by fulfilling the requirements of the Colonize Imperative:
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List of Initiatives
Initiatives are smaller objectives that are not as essential to the colony's survival. Some serve as challenges, while others serve as short-term goals and are almost guaranteed to be incidentally unlocked during a colony's development.
Icon | Name | Description |
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Turn of the Century | Reach cycle 100 with at least one living Duplicant. | |
Space Race | Launch your first rocket into space. | |
To Pay the Bills | Use a Duplicant's Skill Points to buy out an entire branch of the Skill Tree. | |
Honorary Doctorate | Unlock every item in the Research Tree. | |
And Nowhere to Go | Have 8 Duplicants wear non-default clothing simultaneously. | |
Critter Whisperer | Find and tame one of every critter species in the world. Default morphs only. | |
Some Reservations | Improve Duplicant Morale by designating 4 areas as Nature Reserve. | |
No Place Like Clone | Have at least 20 living Duplicants living in the colony at one time. | |
Moovin' On Up | Find and tame a Gassy Moo. | |
Not 0K, But Pretty Cool | Reduce the temperature of a building to 6 Kelvin (~ -267° Celsius, only evaluated directly after loading a savegame!). | |
Carnivore | Have Duplicants eat 400,000kcal of critter meat before the 100th cycle. | |
Locavore | Have Duplicants consume 400,000kcal of food without planting any seeds in Planter Boxes, Farm Tiles, or Hydroponic Farms. | |
Super Sustainable | Generate 240,000kJ of power without using coal, natural gas, petrol or wood generators. | |
Outdoor Renovations | Construct a building outside the initial starting biome. | |
Totally Tubular | Have Duplicants travel 10,000m by Transit Tube. | |
Get a Room | Build at least one of each of the following rooms in a single colony: A Nature Reserve, a Hospital, a Recreation Room, a Great Hall, a Bedroom, a Washroom, a Greenhouse and a Stable. | |
One Year, to be Exact | Reach cycle 365.25 with a single colony. | |
Slick | Enter an oil biome for the first time. | |
It's Not Raw | Have a Duplicant eat any cooked meal prepared at an Electric Grill or Gas Range. | |
Oxygen Not Occluded | Distribute 1000 kg of Oxygen using gas vents. | |
Bed and Bath | Have at least one toilet in the colony and a bed for every Duplicant. | |
Royal Flush | Replace all the Outhouses and Wash Basins in your colony with Lavatories and Sinks. | |
Red Light, Green Light | Automate a building using sensors or switches from the Automation tab in the Build Menu. | |
Art Underground | Have a Duplicant with the Masterworks skill paint a Masterpiece quality painting. | |
Ghosts of Gravitas | Recover a Database entry by inspecting facility ruins. | |
Good Egg | Hatch a new critter morph from an egg. | |
They Got Better | Cure a sick Duplicant of disease. | |
Finely Tuned Machine | Perform 100 Tune Ups on power generators. | |
Pulling Back The Veil | Reveal 80% of map by exploring outside the starting biome. | |
Down the Hatch | Produce 10 t of refined metal by ranching Smooth Hatches. | |
Immovable Object | Block a meteor from hitting your base using a Bunker Door. | |
Easy Livin' | Have Auto-Sweepers complete more deliveries to machines than Duplicants over 5 cycles. | |
Job Suitability | For 10 cycles in a row, have every Duplicant in the colony complete at least one errand while wearing an Exosuit. | |
First Teleport of Call | Teleport a Duplicant and defrost a Friend on another world. | |
Soft Launch | Build a launchpad on a world without a teleporter. | |
GMO A-OK | Successfully analyze at least one seed of all mutatable plants. | |
Mine the Gap | Mine 1,000,000kg from space POIs. | |
Cluster Conquest | Land dupes or rovers on all worlds in the cluster. | |
Radical Trip | Have radbolts travel a cumulative 10 km. | |
Sweeter Than Honey | Extract Uranium from a Beeta hive without getting stung. | |
Morale High Ground | Have the Duplicants in one rocket survive in space for 10 cycles in a row with a morale of 25 or higher. | |
That's Rad! | Run a Research Reactor at full capacity for 5 cycles. |