Base (Building)

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Base Buildings are basic building blocks for the Colony.

List of base buildings

Storage

Name Description Storage Dimensions Materials Research
Stores any Solid Materials delivered to it by Duplicants.
Dumps stored materials back into the world when it receives a Green Signal.
Automatic dispensers will store and drop resources in small quantities.
20000 kg 1 x 2 tiles
400 kg Resource Category Metal Ore.png
Smart Storage
Stores any Gas resources piped into it.
Reservoirs cannot receive manually delivered resources.
1000 kg 5 x 3 tiles
400 kg Resource Category Metal Ore.png
HVAC
Stores any Liquid resources piped into it.
Reservoirs cannot receive manually delivered resources.
5000 kg 2 x 3 tiles
400 kg Resource Category Metal Ore.png
Improved Plumbing
Stores the resources of your choosing.
Sends a Green Signal when bin is full.
Smart storage bins allow for the automation of resource organization based on type and mass.
20000 kg 1 x 2 tiles
200 kg Resource Category Refined Metal.png
Smart Storage
Stores the Solid resources of your choosing.
Resources left on the floor become "debris" and lower decor when not put away.
20000 kg 1 x 2 tiles
400 kg Resource Category Raw Mineral.png/Resource Category Metal Ore.png

Doors

Name Description Decor Dimensions Materials Research
Blocks Liquid and Gas flow, maintaining pressure between areas.
Can withstand extremely high pressures and impacts.
A massive, slow-moving door which is nearly indestructible.
0 (Radius: 0 tiles) 4 x 1 tiles
500 kg Steel.png
Superheated Forging
Blocks Liquid and Gas flow, maintaining pressure between areas.
Sets Duplicant Access Permissions for area restriction.
Wild Critters cannot pass through doors.
Airlocks can quarter off dangerous areas and prevent gases from seeping into the colony.
-15 (Radius: 3 tiles) 1 x 2 tiles
200 kg Resource Category Metal Ore.png
Pressure Management
Blocks Liquid and Gas flow, maintaining pressure between areas.
Sets Duplicant Access Permissions for area restriction.
Functions as a Manual Airlock when no Power is available. Mechanized Airlocks open and close more quickly than other types of door.
-10 (Radius: 2 tiles) 1 x 2 tiles
400 kg Resource Category Metal Ore.png
Decontamination
Encloses areas without blocking Liquid or Gas flow.
Sets Duplicant Access Permissions for area restriction.
Wild Critters cannot pass through doors.
Door controls can be used to prevent Duplicants from entering restricted areas.
0 (Radius: 0 tiles) 1 x 2 tiles
100 kg Resource Category Metal Ore.png

Other

In Name Description Effects Decor Materials Research
Used to build the walls and floors of rooms.
Blocks Liquid flow without obstructing Gas.
Building with airflow tile promotes better gas circulation within a colony.
-5 (Radius: 1 tile)
100 kg Resource Category Metal Ore.png
Pressure Management
Used to build the walls and floors of rooms.
Can withstand extreme pressures and impacts.
Bunker tile can build strong shelters in otherwise dangerous environments.
5 (Radius: 1 tile)
100 kg Steel.png
Superheated Forging
Used to build the walls and floors of rooms.
Increases Decor, contributing to Morale.
Carpeted tile remains decorative even when other tile is stacked atop it.
Runspeed: -25%
Stress reduction: -15%/cycle (15s duration)
20 (Radius: 4 tiles)
200 kg Resource Category Raw Mineral.png
2 kg Resource Reed Fiber.png
Textile Production
Prevents gas and liquid loss in space.
Builds an insulating backwall behind buildings.
Drywall can be used in conjunction with tiles to build airtight rooms on the surface.
10 (Radius: 0 tiles)
100 kg Resource Category Raw Mineral.png/Lumber.png
Textile Production
Allows rapid Duplicant descent. Significantly slows upward climbing.
Fire poles provide quick downward travel, while ladders provide better upward movement.
Downward speed: 400% Upward speed: 25% -5 (Radius: 1 tile)
100 kg Resource Category Metal Ore.png
Refined Renovations
Used to build the walls and floors of rooms. Reduces heat transfer between walls, retaining ambient heat in an area.
The low thermal conductivity of insulated tiles slows any heat passing through them.
-5 (Radius: 1 tile)
400 kg Resource Category Raw Mineral.png
Temperature Modulation
Enables vertical mobility for Duplicants.
(That means they climb it.)
-5 (Radius: 1 tile)
100 kg Resource Category Raw Mineral.png/Lumber.png
Used to build the walls and floors of rooms.
Does not obstruct Liquid or Gas flow.
Mesh tile can be used to make Duplicant pathways in areas where liquid flows.
-5 (Radius: 1 tile)
100 kg Resource Category Metal Ore.png
Sanitation
Used to build the walls and floors of rooms.
Significantly increases Duplicant runspeed.
Heat travels much more quickly through metal tiles than other types of flooring.
Runspeed: +50% 15 (Radius: 3 tiles)
100 kg Resource Category Refined Metal.png
Smelting
This content is added by Spaced Out!
A portable Bioprinter that produces new Duplicants or Care Packages containing resources.
Only one Printing Pod or Mini-Pod is permitted per Planetoid.
A quick and easy substitute, though it'll never live up to the original.
30 (Radius: 6 tiles)
50 kg Resource Category Raw Mineral.png
Advanced Research
Increases Duplicant climbing speed.
Plastic ladders are mildly antiseptic and can help limit the spread of germs in a colony.
Climbing Speed: +20% -5 (Radius: 1 tile)
50 kg Plastic.png
Home Luxuries
Used to build the walls and floors of rooms.
Significantly increases Duplicant runspeed.
Plastic tile is mildly antiseptic and can help limit the spread of germs in a colony.
Runspeed: +50% 5 (Radius: 1 tile)
100 kg Plastic.png
Home Luxuries
This content is added by The Frosty Planet Pack
Used to build the walls and floors of rooms.
Insulates rooms to reduce Heat loss in cold climates.
Snow tiles have low thermal conductivity, but will melt if temperatures get too high.
0 (Radius: 0 tiles)
30 kg Snow.png
Used to built the wall and floors of rooms.
Provides built-in storage for small spaces.

Storage tiles keep selected non-edible solids out of the way.
Runspeed: -25 % -10 (Radius: 2 tiles)
100 kg Resource Category Refined Metal.png
100 kg Resource Glass.png
Solid Management
Used to build the walls and floors of rooms.
Increases Duplicant runspeed. Tile can be used to bridge gaps and get to unreachable areas.
Runspeed: +25% 5 (Radius: 1 tile)
200 kg Resource Category Raw Mineral.png
Allows Duplicants to enter the connected Transit Tube system.
Stops drawing Power once fully charged.
Duplicants require access points to enter tubes, but not to exit them.
-10 (Radius: 2 tiles)
800 kg Resource Category Refined Metal.png
Transit Tubes
Allows Transit Tubes to be run through walls and floor tile.
Functions as regular tile.
Tube crossings can run transit tubes through walls without leaking gas or liquid.
Runspeed: -50% 0 (Radius: 0 tiles)
100 kg Plastic.png
Quickly transports Duplicants from a Transit Tube Access to the tube's end.
Only transports Duplicants.
Duplicants will only exit a transit tube when a safe landing area is available beneath it.
Bladder: -110%/Cycle
Breath: 0%/s
5 (Radius: 1 tile)
50 kg Plastic.png
Transit Tubes
Used to build the walls and floors of rooms.
Allows Light and Decor values to pass through.
Window tiles provide a barrier against liquid and gas and are completely transparent.
5 (Radius: 1 tile)
100 kg Resource Glass.png
Glass Blowing
This content is added by The Frosty Planet Pack
Used to build the walls and floors of rooms.
Provides good insulation and boosts Decor, contributing to Morale.
Rooms built with wood tile are cozy and pleasant.
Runspeed: +25% 15 (Radius: 3 tiles)
200 kg Lumber.png
Home Luxuries