Base (Building)
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Base Buildings are basic building blocks for the Colony.
List of base buildings
Storage
Name | Description | Storage | Dimensions | Materials | Research |
---|---|---|---|---|---|
Stores any Solid Materials delivered to it by Duplicants. Dumps stored materials back into the world when it receives a Green Signal. Automatic dispensers will store and drop resources in small quantities. |
20000 kg | 1 x 2 tiles | 400 kg |
Smart Storage | |
Stores any Gas resources piped into it. Reservoirs cannot receive manually delivered resources. |
1000 kg | 5 x 3 tiles | 400 kg |
HVAC | |
Stores any Liquid resources piped into it. Reservoirs cannot receive manually delivered resources. |
5000 kg | 2 x 3 tiles | 400 kg |
Improved Plumbing | |
Stores the resources of your choosing. Sends a Green Signal when bin is full. Smart storage bins allow for the automation of resource organization based on type and mass. |
20000 kg | 1 x 2 tiles | 200 kg |
Smart Storage | |
Stores the Solid resources of your choosing. Resources left on the floor become "debris" and lower decor when not put away. |
20000 kg | 1 x 2 tiles |
Doors
Name | Description | Decor | Dimensions | Materials | Research |
---|---|---|---|---|---|
Blocks Liquid and Gas flow, maintaining pressure between areas. Can withstand extremely high pressures and impacts. A massive, slow-moving door which is nearly indestructible. |
0 (Radius: 0 tiles) | 4 x 1 tiles | 500 kg |
Superheated Forging | |
Blocks Liquid and Gas flow, maintaining pressure between areas. Sets Duplicant Access Permissions for area restriction. Wild Critters cannot pass through doors. Airlocks can quarter off dangerous areas and prevent gases from seeping into the colony. |
-15 (Radius: 3 tiles) | 1 x 2 tiles | 200 kg |
Pressure Management | |
Blocks Liquid and Gas flow, maintaining pressure between areas. Sets Duplicant Access Permissions for area restriction. Functions as a Manual Airlock when no Power is available. Mechanized Airlocks open and close more quickly than other types of door. |
-10 (Radius: 2 tiles) | 1 x 2 tiles | 400 kg |
Decontamination | |
Encloses areas without blocking Liquid or Gas flow. Sets Duplicant Access Permissions for area restriction. Wild Critters cannot pass through doors. Door controls can be used to prevent Duplicants from entering restricted areas. |
0 (Radius: 0 tiles) | 1 x 2 tiles | 100 kg |
Other
In | Name | Description | Effects | Decor | Materials | Research |
---|---|---|---|---|---|---|
Used to build the walls and floors of rooms. Blocks Liquid flow without obstructing Gas. Building with airflow tile promotes better gas circulation within a colony. |
-5 (Radius: 1 tile) | 100 kg |
Pressure Management | |||
Used to build the walls and floors of rooms. Can withstand extreme pressures and impacts. Bunker tile can build strong shelters in otherwise dangerous environments. |
5 (Radius: 1 tile) | 100 kg |
Superheated Forging | |||
Used to build the walls and floors of rooms. Increases Decor, contributing to Morale. Carpeted tile remains decorative even when other tile is stacked atop it. |
Runspeed: -25% Stress reduction: -15%/cycle (15s duration) |
20 (Radius: 4 tiles) | Textile Production | |||
Prevents gas and liquid loss in space. Builds an insulating backwall behind buildings. Drywall can be used in conjunction with tiles to build airtight rooms on the surface. |
10 (Radius: 0 tiles) | Textile Production | ||||
Allows rapid Duplicant descent. Significantly slows upward climbing. Fire poles provide quick downward travel, while ladders provide better upward movement. |
Downward speed: 400% Upward speed: 25% | -5 (Radius: 1 tile) | 100 kg |
Refined Renovations | ||
Used to build the walls and floors of rooms. Reduces heat transfer between walls, retaining ambient heat in an area. The low thermal conductivity of insulated tiles slows any heat passing through them. |
-5 (Radius: 1 tile) | 400 kg |
Temperature Modulation | |||
Enables vertical mobility for Duplicants. (That means they climb it.) |
-5 (Radius: 1 tile) | |||||
Used to build the walls and floors of rooms. Does not obstruct Liquid or Gas flow. Mesh tile can be used to make Duplicant pathways in areas where liquid flows. |
-5 (Radius: 1 tile) | 100 kg |
Sanitation | |||
Used to build the walls and floors of rooms. Significantly increases Duplicant runspeed. Heat travels much more quickly through metal tiles than other types of flooring. |
Runspeed: +50% | 15 (Radius: 3 tiles) | 100 kg |
Smelting | ||
A portable Bioprinter that produces new Duplicants or Care Packages containing resources. Only one Printing Pod or Mini-Pod is permitted per Planetoid. A quick and easy substitute, though it'll never live up to the original. |
30 (Radius: 6 tiles) | 50 kg |
Advanced Research | |||
Increases Duplicant climbing speed. Plastic ladders are mildly antiseptic and can help limit the spread of germs in a colony. |
Climbing Speed: +20% | -5 (Radius: 1 tile) | 50 kg |
Home Luxuries | ||
Used to build the walls and floors of rooms. Significantly increases Duplicant runspeed. Plastic tile is mildly antiseptic and can help limit the spread of germs in a colony. |
Runspeed: +50% | 5 (Radius: 1 tile) | 100 kg |
Home Luxuries | ||
Used to build the walls and floors of rooms. Insulates rooms to reduce Heat loss in cold climates. Snow tiles have low thermal conductivity, but will melt if temperatures get too high. |
0 (Radius: 0 tiles) | 30 kg |
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Used to built the wall and floors of rooms. Provides built-in storage for small spaces. Storage tiles keep selected non-edible solids out of the way. |
Runspeed: -25 % | -10 (Radius: 2 tiles) | Solid Management | |||
Used to build the walls and floors of rooms. Increases Duplicant runspeed. Tile can be used to bridge gaps and get to unreachable areas. |
Runspeed: +25% | 5 (Radius: 1 tile) | 200 kg |
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Allows Duplicants to enter the connected Transit Tube system. Stops drawing Power once fully charged. Duplicants require access points to enter tubes, but not to exit them. |
-10 (Radius: 2 tiles) | 800 kg |
Transit Tubes | |||
Allows Transit Tubes to be run through walls and floor tile. Functions as regular tile. Tube crossings can run transit tubes through walls without leaking gas or liquid. |
Runspeed: -50% | 0 (Radius: 0 tiles) | 100 kg |
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Quickly transports Duplicants from a Transit Tube Access to the tube's end. Only transports Duplicants. Duplicants will only exit a transit tube when a safe landing area is available beneath it. |
Bladder: -110%/Cycle Breath: 0%/s |
5 (Radius: 1 tile) | 50 kg |
Transit Tubes | ||
Used to build the walls and floors of rooms. Allows Light and Decor values to pass through. Window tiles provide a barrier against liquid and gas and are completely transparent. |
5 (Radius: 1 tile) | 100 kg |
Glass Blowing | |||
Used to build the walls and floors of rooms. Provides good insulation and boosts Decor, contributing to Morale. Rooms built with wood tile are cozy and pleasant. |
Runspeed: +25% | 15 (Radius: 3 tiles) | 200 kg |
Home Luxuries |