Skills
(Redirected from Skill)
Jump to navigation
Jump to search
This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.
Please help improve this if you can. The Discussion page may contain suggestions.
This article may be outdated. It was last updated for CS-455509. These versions were tagged as updating the game mechanics discussed here: EX1-466411 • EX1-469287 • FA-471618 • FA-471883 • U33-473720 • U34-476059 • U37-483944 • U39-489821 • U46-550759
As Duplicants work in the colony, they will gain skill points to upgrade their attributes and gain new abilities. Skill points are spent through using the Skills menu.
Mechanics
- After reaching an XP threshold the duplicant will gain a skill point.
- Spending a skill point is instant and semi-permanent. Duplicants will visit the Printing Pod to master the skill.
- Some jobs grant new abilities to dupes, some only increase attributes.
- Morale expectations are a sum of the morale costs of all the duplicant's skills. A duplicant without any skills has no morale expectations.
- Duplicant interests will show a heart icon and grant 1 bonus morale when mastered. This allows tier 1 skills to be effectively free.
- Skills may be reset by using the Skill Scrubber.
Skill Tree
Interest | Tier 1
1 Morale Point req. |
Tier 2
2 Morale Points req. |
Tier 3
3 Morale Points req. |
Tier 4
4 Morale Points req. |
Tier 5
5 Morale Points req. | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Digging | Hard Digging
|
Superhard Digging
|
Super-Duperhard Digging
|
Hazmat Digging
| |||||||||
Building | Improved Construction I
|
Improved Construction II
|
Demolition
| ||||||||||
Farming | Improved Farming I
|
Crop Tending
|
Improved Farming II
| ||||||||||
Ranching | Critter Ranching
|
Critter Ranching II
| |||||||||||
Cooking | Grilling
|
Grilling II
| |||||||||||
Decorating | Art Fundamentals
|
Aesthetic Design
|
Masterworks
| ||||||||||
Researching | Advanced Research
|
Field Research
|
Astronomy
| ||||||||||
Astronomy
|
Orbital Researcher
| ||||||||||||
Rocketry | Rocket Piloting
|
Rocket Piloting II
| |||||||||||
Suit Wearing | Suit Sustainability Training | Exosuit Training | Rocket Piloting
|
Rocket Navigation
| |||||||||
Supplying | Improved Carrying I
|
Improved Carrying II
|
|||||||||||
Operating | Improved Tinkering
|
Electrical Engineering
|
Mechatronics Engineering
| ||||||||||
Doctoring | Medicine Compounding
|
Bedside Manner | Advanced Medical Care
| ||||||||||
Tidying | Improved Strength
|
Plumbing | Pyrotechnics
| ||||||||||
Hats
Every mastered skill rewards a hat, which can be accessed after learning the respective skill in the skills screen. Hats are purely cosmetic and duplicants may freely switch between any hat they own.
Hard Digging | Superhard Digging | Superduperhard Digging |
Improved Construction I | Improved Construction II | Improved Construction III |
Improved Farming I | Crop Tending | Improved Farming II |
Critter Ranching | Critter Ranching II | |
Grilling | Grilling II | |
Art Fundamentals | Aesthetic Design | Masterworks |
Advanced Research | Field Research | Astronomy |
Suit Sustainability Training | Exosuit Training | Rocket Piloting |
Improved Carrying I | Improved Carrying II | Rocket Navigation |
Improved Tinkering | Electrical Engineering | Mechatronics Engineering |
Medicine Compounding | Bedside Manner | Advanced Medical Care |
Improved Strength | Plumbing | Pyrotechnics |