Versions/EX1-441629
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EX1-441629 is an update for Oxygen Not Included - Spaced Out! released on November 23, 2020. Official Release Notes
Update Information
Hello everyone, it's a new week! We've got a whole bunch of fixes for you, thank you so so much for all your reports, discussions, and suggestions!
Features and New Improvements
- Renamed all new traits and swapped out their placeholder descriptions
- Info dialog screens (i.e. the "Inspect" popup) no longer crash when escape is paused.
- "Inspect" pop up screen can be closed with escape/right click.
- Fix occasional quirk in planet namegen
- Updated planetoid descriptions
- Food diagnostic no longer alerts 'NO FOOD' on load
- Diagnostic rows should load in to a neutral state. Still need to unpause and play for a bit to get real data.
- Added Teleporter strings
- Toilet diagnostic will only alert is no toilets are available. Label shows working toilets : Duplicant count.
- Updated sucrose descriptions
- Temporarily renaming and removing the abilities from the astronaut skills as these are not currently hooked up to the new rocketry system yet.
- Disabled skill granting traits that give the astronaut skills as these skills have not been adapted to the new rocketry system yet.
- The launch button now changes state when pressed to let you know that a launch is underway. Dupes will remember that a launch is underway even if they were distracted and try again. A launch underway is save/loaded.
- If a launch was underway and a rocket evaluates its conditions to fail, the launch gets cancelled. (Prevents surprise launches!)
- Fixed the launchpad would incorrectly report that cargo still needed loading when a rocket took off and relanded on it.
- Fix liquid geysers not emitting if they were in a gas environment.
- Centering the Warp Conduit Sender and Reciever artwork to it's center pivot point (the building itself still requires an adjustment)
- Add sound effects to duplicants coughing from contaminated oxygen
- Removed broken codex entry
- Use Dupes' actual world to check their assignment validity
- Fix crash from a building before before it had fully spawned. This was affecting Porta Pods in debug
- Pass on planet namegen strings
- Sludge Press collision is now 3 tiles tall, to match the artwork.
- Launch Pads can no longer be built inside rockets. Fixed some strings related to building restrictions as well.
- Prevent boon POIs from spawning in magma.
- Reworded Carbon Dioxide engine description
- Fix formatting for drowning under Growth Halted. Before it looked as if drowning/saturated was listed twice as a status. With correct formatting it's a lot clearer what the intent is.
- Fixed some invalid world gen seeds by reducing the amount of guaranteed POIs and adding extra children to key biomes.
- "Wrangle" effects are now properly centered on the target critter
- Fixed issue allowing multiple rocket nose cone modules to occupy the same spot in the rocket stack
- Fixed issue sometimes preventing changing a larger rocket module into a small module
- Fixed issue preventing the "Change module" button from working on first click
- Existing module button is grey'd out when choosing a replacement module
- Sublimation Station automation port was not on the building but above it.
- Fixed several issues with Plug Slugs where they could sleep sideways on a wall or would cause invalid port overlaps.
- Emission blocked tooltip displays the emitting element instead of the tile's element.
- Fixed Geyser codex entry
- Fixed Bog Bucket description referring to Meal Lice
- Solved codex crash caused by incomplete lore entry hookup
- Resource screen should reflect resource pinned state on open
- Fix the launch pad side screen to show rockets in orbit
- Fix crash clicking on Planter with a Wheezewort planted.
- Get rid of the cloud saves bouncer on the load screen when cloud saves are unavilable
- The rocket build screen no longer crashes in debug mode.
- More diagnostics strings are localizable
- Clarified Resource side panel "pinning" tooltip
You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.