Solid Nuclear Waste

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This article may be outdated. It was last updated for EX1-444349. These versions were tagged as updating the game mechanics discussed here: EX1-455425 • EX1-458490
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Solid Nuclear Waste is a highly toxic solid full of radioactive contaminants. It melts into Nuclear Waste at 26.9 °C.

Production

Usage

Radiation Generation

Solid Nuclear Waste depending on mass can emit considerable radiation that can be absorbed by Radbolt Generators as natural tiles, same as liquid. However as debris it doesn't emit any radiation at all.

As a Heat sink

Due to its massive Specific Heat Capacity of 7.440 (DTU/g)/°C and Thermal Conductivity of 6 (DTU/(m*s))/°C, second only to Super CoolantSuper Coolant and with a temperature range of 500 °C it makes a great heat sink in door heat injecting systems. Its phase transition temperature is problematic though, since at its natural mass per tile of 1000 kg as liquid it forms debris instead of natural tiles when freezing solid.

Be aware the radiation emissions and Radioactive Contaminants can be problematic. Small enough pools for heat sink purposes shouldn't pose much of a threat due to relatively low radiation value and short range.

These values are still subject to change.

As "natural" tiles for Pip farms.

Because of the radiation it naturally emits, "natural" tiles from Solid Nuclear Waste are ideal for Pip farms that take advantage of plant mutations.


Tip

To create a natural tile of Solid Nuclear Waste, the Liquid Nuclear waste either needs to be compressed to 1473 kg of pressure and then cooled down until it freezes OR it could be frozen while in a bottled state OR it could be frozen while in a building that allows phase changes (since liquids in buildings are considered to be in bottles).

Notes

Though Tiles of Solid Nuclear Waste will melt, dug debris will disappear when melted, leading to the material being lost.

See also